{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00205142","sets":["6504:10247:10254"]},"path":["10254"],"owner":"6748","recid":"205142","title":["Playing mini-Hanabi card game with Q-learning"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-02-20"},"_buckets":{"deposit":"8db1c91e-64f5-45b4-8eb1-be5ce091b2dc"},"_deposit":{"id":"205142","pid":{"type":"depid","value":"205142","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"Playing mini-Hanabi card game with Q-learning","author_link":["508880","508878","508879"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Playing mini-Hanabi card game with Q-learning"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2020-02-20","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京大"},{"subitem_text_value":"名大"},{"subitem_text_value":"ボッシュ株式会社"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/205142/files/IPSJ-Z82-2D-02.pdf","label":"IPSJ-Z82-2D-02.pdf"},"date":[{"dateType":"Available","dateValue":"2020-06-19"}],"format":"application/pdf","filename":"IPSJ-Z82-2D-02.pdf","filesize":[{"value":"225.1 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"5c97d38b-22be-48ba-a7f2-cbc10206970b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"ひい, とう"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"市来, 正裕"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中里, 研一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"Hanabi card game is a cooperative card game. Unlike the other games, the players can't see their own cards and can only see other people's. So, it is very challenging for AI players to learn this game. In this study we simulated the Hanabi card game and trained the AI player by using the Q-learning method. However, Q-learning method will take a large amount of time if space states is numerous. Therefore, we parameterized the numbers and kinds of cards to estimate the size of the space states. Finally, we minimized the cards number and trained the AI player by using Q-learning in a short time.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"42","bibliographic_titles":[{"bibliographic_title":"第82回全国大会講演論文集"}],"bibliographicPageStart":"41","bibliographicIssueDates":{"bibliographicIssueDate":"2020-02-20","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"updated":"2025-01-19T19:50:16.775929+00:00","created":"2025-01-19T01:07:18.952927+00:00","links":{},"id":205142}