{"updated":"2025-01-19T20:03:39.286126+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00204859","sets":["1164:4842:10096:10232"]},"path":["10232"],"owner":"44499","recid":"204859","title":["香川県「ネット・ゲーム依存症対策条例」についての考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-05-30"},"_buckets":{"deposit":"2696f740-e8e4-48c6-addf-ca3b37f24a92"},"_deposit":{"id":"204859","pid":{"type":"depid","value":"204859","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"香川県「ネット・ゲーム依存症対策条例」についての考察","author_link":["508035","508034","508036","508037"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"香川県「ネット・ゲーム依存症対策条例」についての考察"},{"subitem_title":"Consideration on \"Ordinance on Countermeasures for Addiction to Internet and Computer Games\" in Kagawa Prefecture","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"学生セッション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2020-05-30","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"放送大学大学院修士課程"},{"subitem_text_value":"放送大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/204859/files/IPSJ-CE20155002.pdf","label":"IPSJ-CE20155002.pdf"},"date":[{"dateType":"Available","dateValue":"2022-05-30"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE20155002.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f266356d-95d7-4aca-a786-7f3806bf084b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"一上, さおり"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"辰己, 丈夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Saori, Ichikami","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takeo, Tatsumi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8930","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"スマートフォンの普及により子ども達は低年齢からインターネットにいつでも繋がることができる状況にある.報告者らは IAT(Internet Addiction Test)をもとに SNS とゲームに特化した SGAT(SNS Game Addiction Test)を作成し,テストを行うことで自身の SNS やゲームのしすぎを自覚させることができるかを調査した.本報告ではその調査概要の報告と,香川県で 2020 年 3 月に制定された「ネット・ゲーム依存症対策条例」に対するパブリックコメントやネットを中心とした批判について考察する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"With the spread of smartphones, children can access the Internet anytime from a young age. In this report, SGAT (SNS Game Addiction Test) specialized for SNS and games was created based on IAT (Internet Addiction Test). Then, we investigated whether SGAT could make the participants aware of overuse of SNS and games. In this report, we will discuss the summary of the survey, and the public comments and criticisms on the Internet about the “Ordinance for Countermeasures against Game and Network Addiction” established at March 2020 in Kagawa Prefecture.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"9","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2020-05-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2020-CE-155"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:07:03.603938+00:00","id":204859,"links":{}}