@article{oai:ipsj.ixsq.nii.ac.jp:00204271,
 author = {箭野, 柊 and 松浦, 健二 and 谷岡, 広樹 and カルンガル, ステファン and 幸田, 尚也 and 後藤田, 中 and 和田, 智仁 and Shu, Yano and Kenji, Matsuura and Hiroki, Tanioka and Stephen, Karungaru and Naoya, Kohda and Naka, Gotoda and Tomohito, Wada},
 issue = {3},
 journal = {情報処理学会論文誌},
 month = {Mar},
 note = {集団対戦型フィールドスポーツでは,競技を優位に進めるために,基本戦術への理解が重要である.そのためには,基本戦術がどのような状況で使用されるか,どのように動くかを理解する必要がある.本研究では,バスケットボールに着目し,戦術の適用シーンを自動抽出して,バスケットボール初学者に対して分かりやすく見せることによって,戦術が適用される場面での判断の基準を形成できるようなシステムを構築し,支援を行う., In team-sports, where the field or court is shared with an opponent team, it is important for players to understand basic tactics of the team in order to dominate the game. The basic tactics are composed of perceiving dynamical situations and unerring judgment of the next movement. This work designed and developed a supporting system, which automatically extracts scenes of tactics application to show advantageous information for understanding. In this study, in terms of the concrete target, basketball beginners are selected. During the use of the prototype, they are observed and evaluated on whether or not they could form the criteria for detecting applied tactics.},
 pages = {657--666},
 title = {集団対戦型フィールドスポーツの戦術適用判断の支援環境―バスケットボールのオフェンス基本戦術},
 volume = {61},
 year = {2020}
}