{"id":204230,"updated":"2025-01-19T20:17:09.071708+00:00","links":{},"created":"2025-01-19T01:06:31.462690+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00204230","sets":["1164:5336:10169:10170"]},"path":["10170"],"owner":"44499","recid":"204230","title":["イベント利用を想定した古墳体験VRのUIの試作"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-03-11"},"_buckets":{"deposit":"288719c9-e56f-425f-8c29-c650465b01cf"},"_deposit":{"id":"204230","pid":{"type":"depid","value":"204230","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"イベント利用を想定した古墳体験VRのUIの試作","author_link":["505363","505364"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"イベント利用を想定した古墳体験VRのUIの試作"}]},"item_type_id":"4","publish_date":"2020-03-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪電気通信大学"},{"subitem_text_value":"大阪電気通信大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Osaka Electro-Communication University","subitem_text_language":"en"},{"subitem_text_value":"Osaka Electro-Communication University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/204230/files/IPSJ-EC20055001.pdf","label":"IPSJ-EC20055001.pdf"},"date":[{"dateType":"Available","dateValue":"2022-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC20055001.pdf","filesize":[{"value":"817.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c03c90d5-6910-4b1a-9492-01b32c3f2a79","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森, 善龍"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"門林, 理恵子"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"文化財への興味を喚起することを目的とし,小学生を中心とした幅広い年齢層を対象に,古墳の石室や様々な遺物を直感的に体験できる VR コンテンツを制作した.本コンテンツは,一時的に多数の来場者が見込まれる市民イベント等で利用することを前提としているため,各ユーザが利用できる時間を少なく設定している.そのため,ユーザが操作方法の習得に時間を取られることなく文化財コンテンツを体験し,内容の理解ができるよう,最小限の操作で楽しむことができるユーザインタフェースの実現を目指した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2020-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2020-EC-55"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}