{"created":"2025-01-19T01:06:22.172119+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00204048","sets":["1164:5305:10161:10162"]},"path":["10162"],"owner":"44499","recid":"204048","title":["モノポリーを題材とした交渉 AI の研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-03-06"},"_buckets":{"deposit":"44c586e4-cef1-4f75-bba8-6300f9bd1c14"},"_deposit":{"id":"204048","pid":{"type":"depid","value":"204048","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"モノポリーを題材とした交渉 AI の研究","author_link":["504562","504563","504561","504564"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"モノポリーを題材とした交渉 AI の研究"},{"subitem_title":"Research of Negotiation AI using Monopoly","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"楽しませるゲームAI","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2020-03-06","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"松江工業高等専門学校"},{"subitem_text_value":"松江工業高等専門学校"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Technology, Matsue College","subitem_text_language":"en"},{"subitem_text_value":"National Institute of Technology, Matsue College","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/204048/files/IPSJ-GI20043010.pdf","label":"IPSJ-GI20043010.pdf"},"date":[{"dateType":"Available","dateValue":"2022-03-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI20043010.pdf","filesize":[{"value":"16.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d5e66b16-27f3-4036-bb2d-4c5b9d567a51","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宮廻, 秀行"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"橋本, 剛"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hideyuki, Miyasako","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tsuyoshi, Hashimoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"AI が実社会において交渉を行うことはまだ難しく,ゲーム内での限られた条件での交渉がこれまでいくつか研究されてきた.ボードゲーム「モノポリー」では,ヒューリスティックスを使った汎用的でない手法しか提案されていない.本研究では,モンテカルロ法を用いて交渉の妥当性を判断させる汎用的な手法を提案し,モノポリーに実装してその有用性を検証する.任意の 30 局面で行った実験では,中級人間プレイヤとの一致率が約 7 割となり,十分実用的な性能であることが示された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2020-03-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2020-GI-43"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":204048,"updated":"2025-01-19T20:20:44.693556+00:00","links":{}}