{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00203141","sets":["581:10023:10025"]},"path":["10025"],"owner":"44499","recid":"203141","title":["Bubble Gaze Cursor:バブルカーソル法の視線操作への適用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-02-15"},"_buckets":{"deposit":"837ba7be-7e7f-453e-9b8c-a795cfee91f6"},"_deposit":{"id":"203141","pid":{"type":"depid","value":"203141","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Bubble Gaze Cursor:バブルカーソル法の視線操作への適用","author_link":["499810","499808","499812","499807","499811","499809"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Bubble Gaze Cursor:バブルカーソル法の視線操作への適用"},{"subitem_title":"Bubble Gaze Cursor: Applying Bubble Cursor Technique to Eye-gaze Interaction","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:インタラクションの理解および基盤・応用技術] 視線インタフェース,バブルカーソル,ポインティングタスク","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2020-02-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/203141/files/IPSJ-JNL6102013.pdf","label":"IPSJ-JNL6102013.pdf"},"date":[{"dateType":"Available","dateValue":"2022-02-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL6102013.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"a12a0d07-8e3f-4130-a76c-fe06150b2eaa","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"崔, 明根"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"坂本, 大介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小野, 哲雄"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Myungguen, Choi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Daisuke, Sakamoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tetsuo, Ono","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"視線入力インタフェースにおいて小さなターゲットを選択することは非常に困難であり,容易にするためにはインタフェースデザインの変更か動作時間の増加を強いられる.本稿では,動作時間やデザインの汎用性を維持した状態で小さなターゲットを選択することを容易にすることを目的として,エリアカーソルの一種であるバブルカーソルを視線操作時のカーソルとして用いる手法を提案する.バブルカーソルが視線入力インタフェースにおいてどのような挙動をするのか確認するため,マウスのバブルカーソルと視線のポイントカーソル,そして視線のバブルカーソルに対してポインティングタスクを行った.その結果,視線カーソルをバブルカーソルに変更したものはポイントカーソルよりもつねに高速に動作したうえ,ユーザビリティ評価指標もポイントカーソルよりも有意に高かった.したがって視線カーソルにバブルカーソルを用いる提案手法はポインティングを容易に,かつ高速にするうえで有効な手法だといえる.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Selecting a small target with an eye-gaze interface is difficult. Redesigning interface and/or increasing operation time are required for making eye-gaze interface easy to use. In this paper, we present a method of using an idea of bubble cursor, which is a kind of area cursor, for the eye-gaze interface in order to make it easy to select a small target while maintaining operation time and generality of interface design. We performed an experiment to validate our concept by comparing three interfaces, standard bubble cursor technique with a mouse, a standard eye-gaze interface with a point cursor, and the bubble cursor as an area cursor with eye-gaze interface in order to understand how the bubble cursor contributes to eye-gaze input interface. Results indicated that the bubble cursor with the eye-gaze interface always faster than the standard point cursor-based eye-gaze interface, and the usability score was also significantly higher than the standard eye-gaze interface. From those results, the bubble gaze cursor technique is an effective method to make eye-gaze pointing easier and faster.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"232","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"221","bibliographicIssueDates":{"bibliographicIssueDate":"2020-02-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"61"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":203141,"updated":"2025-01-19T20:39:14.407751+00:00","links":{},"created":"2025-01-19T01:05:35.299542+00:00"}