@techreport{oai:ipsj.ixsq.nii.ac.jp:02010005, author = {真田,皓陽 and 小尻,智子 and Koyo Sanada and Tomoko Kojiri}, issue = {3}, month = {Jun}, note = {身体スキルの習得において,学習者は自身の動作と手本動作の映像を比較し,それらが同じになるように自身の動作を修正することがある.自身と手本の動作の相違点が複数ある場合,修正する順番によっては修正しにくかったり,すでに修正した箇所を再度相違させてしまう可能性がある.本研究では効率的に修正できる相違点の修正順序を推薦するシステムの構築を目的とする.提案するシステムは,入力された動作映像から学習者と手本の動作の骨格情報を取得し,それらの相違点を抽出する.さらに,相違点の修正順序に沿って学習者の骨格情報の変化をシミュレートし,最短で習得が完了する修正順序を特定する., In motor skill acquisition, learners often compare videos of their own movements with those of an expert, correcting their actions to match the expert's. When there are multiple differences between the learner's and the expert's movements, the order of correction is crucial; an inappropriate sequence can make the correction process difficult or cause previously corrected parts to diverge again. This study aims to develop a system that recommends a sequence for correcting these differences efficiently. The proposed system extracts the skeletal information of both the learner and the expert from input movement videos and identifies the differences between them. Furthermore, it simulates changes in the learner's skeletal information according to different correction sequences to determine the optimal one that completes the acquisition in the shortest time.}, title = {効率的な動作習得のためのシミュレーションに基づく最短修正順序推薦システム}, year = {2026} }