{"updated":"2025-01-19T21:09:32.851862+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00200991","sets":["1164:5336:9708:9999"]},"path":["9999"],"owner":"44499","recid":"200991","title":["実世界での三人称視点体験に関する検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-12-06"},"_buckets":{"deposit":"b3f06ce5-2655-4f94-979e-b8e6239aa0b2"},"_deposit":{"id":"200991","pid":{"type":"depid","value":"200991","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"実世界での三人称視点体験に関する検討","author_link":["489887","489886","489889","489888"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"実世界での三人称視点体験に関する検討"}]},"item_type_id":"4","publish_date":"2019-12-06","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/200991/files/IPSJ-EC19054009.pdf","label":"IPSJ-EC19054009.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC19054009.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e4cc4753-744e-40d0-9405-c1ccd2bda49f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鹿内, 裕介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"磯山, 直也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"酒田, 信親"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"清川, 清"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ビデオゲームにおけるプレイヤの操作視点として三人称視点が多用される.三人称視点は一人称視点と異なりキャラクタとその周囲が同時に提示されるため,周辺状況を把握しやすい利点がある.本研究では,実環境で三人称視点を体験することで生じる行動や感覚の変化について調査する.提案システムではユーザの後方に延長した棒の先端にカメラを取り付け,その撮影映像をユーザが装着している HMD 上に表示する.このとき,ユーザ自身によってユーザ前方が遮蔽されてしまう問題が発生するために,ユーザの胸の前にカメラを追加配置し,遮蔽された領域を透過的に表示する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-12-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2019-EC-54"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:04:27.513637+00:00","id":200991,"links":{}}