@techreport{oai:ipsj.ixsq.nii.ac.jp:02008160, author = {荒,愛果 and 荻原,彩 and 角田,栄登 and 田中,勝也 and 大西,英斗 and 中川,真利男 and 加藤,一路 and 栗原,玲奈 and 森,幹彦 and Manaka Ara and Aya Ogiwara and Eito Tsunoda and Katsuya Tanaka and Eito Onishi and Mario Nakagawa and Ichiro Kato and Reina Kurihara and Mikihiko Mori}, issue = {7}, month = {Mar}, note = {SNS利用者数は増加の一途であり,特に公開型のSNSでは発信内容の拙さによるトラブルが増えている.特に若年層は,急激に他者と接する初の機会となる場合が多く,適切な発信の難しさがある.そこで,本研究では,SNS炎上を題材にしたデジタルノベル型のシミュレーションゲームを開発した.高校生の主人公になって7日間の毎日で様々なSNS発信とそれによる炎上のシグナルを発見して炎上を避けながら1週間を乗り切るゲームである.最終日には謝罪文を自由記述し,それに対する生成AIによる評定と炎上判定を受けなければならない.これによりSNS発信の体験にリアリティを持たせられる.大学の学園祭の来場者にプレイさせてインタビューした.その結果,ゲームとして好意的な評価が得られた一方で,トラブルに関わる前提知識を揃え,文章の書き方を支援することが必要であることが分かった., The number of SNS users continues to increase, and incidents caused by inappropriate or poorly considered content are becoming more common, especially on public platforms. Younger users particularly often experience sudden, unprecedented interaction with others, making it difficult to post appropriately. Therefore, this study developed a digital novel-style simulation game centered on SNS flaming. Players take the role of a high school student over seven in-game days, making daily posts, and detecting early warning signs of possible flaming in order to avoid escalation and complete the week. On the final day, players must compose a free-form apology statement, which is assessed by a generative AI that rates its appropriateness and judges the risk of further flaming. This process adds realism to the SNS posting experience. We conducted trial play sessions with visitors at a university festival and interviewed them afterward. The results indicate that the game was positively received as a game-based learning experience. At the same time, the interviews suggest that it is necessary to ensure that players share prerequisite knowledge about online troubles and to provide support for writing posts and apologies.}, title = {情報モラル教育に向けたSNS炎上シミュレーションゲーム}, year = {2026} }