{"links":{},"id":2006487,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02006487","sets":["1164:3027:1766467250990:1766467332578"]},"path":["1766467332578"],"owner":"80578","recid":"2006487","title":["ゲーム配信における配信者表示が視聴者の視線に与える影響の分析"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2026-01-07"},"_buckets":{"deposit":"1b5610c9-d224-4b0e-843d-fa24c00d5884"},"_deposit":{"id":"2006487","pid":{"type":"depid","value":"2006487","revision_id":0},"owners":[80578],"status":"published","created_by":80578},"item_title":"ゲーム配信における配信者表示が視聴者の視線に与える影響の分析","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム配信における配信者表示が視聴者の視線に与える影響の分析","subitem_title_language":"ja"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"動作","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2026-01-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学"},{"subitem_text_value":"関西大学"},{"subitem_text_value":"明治大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Meiji University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2006487/files/IPSJ-HCI26216045.pdf","label":"IPSJ-HCI26216045.pdf"},"date":[{"dateType":"Available","dateValue":"2028-01-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI26216045.pdf","filesize":[{"value":"1.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f232249f-4fac-47ee-b9ea-5b1042d6789e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2026 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"渡辺,爽斗"}]},{"creatorNames":[{"creatorName":"山西,良典"}]},{"creatorNames":[{"creatorName":"辻野,雄大"}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,配信者表示(ワイプ)を含むゲーム配信において,ワイプの有無や配置が視聴者の視線パターンに与える影響を調査した.動画配信プラットフォームやesportsの普及によりゲーム配信は拡大しており,配信画面のインタフェース設計の重要性が高まっている.ゲーム配信に配置されるワイプは,ゲーム内情報を覆い隠す可能性に加え,視線の移動順序や注視の配分を変化させ,情報取得を促進または阻害し得る.そこで,ワイプなし,右上,右下,中央下の4条件でゲームプレイ動画を視聴させ,得られた視線データを比較分析した.その結果,ワイプを配置すると位置にかかわらずワイプへの注視が増加し,ゲーム内要素への総注視割合は低下した一方,ワイプを除いたゲーム内要素間では注視の再配分が生じ,ワイプ位置に応じて各要素への注視割合が増減した.特に右上配置では,ワイプから離れた画面上部要素への注視が増加した.以上から,ワイプは視線を集めるだけでなく他要素への注視配分も変化させるため,見せたいゲーム内要素から距離を取り,重なりを避ける配置設計が重要であることが示唆された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2026-01-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"45","bibliographicVolumeNumber":"2026-HCI-216"}]},"relation_version_is_last":true,"weko_creator_id":"80578"},"created":"2025-12-23T06:50:18.004068+00:00","updated":"2025-12-23T06:50:22.915277+00:00"}