{"created":"2025-08-18T04:54:21.977090+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02003706","sets":["6164:6165:7308:1755491683974"]},"path":["1755491683974"],"owner":"11","recid":"2003706","title":["立体音響を用いたアクションゲームにおけるスピーカー聴とヘッドフォン聴の差異"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-08-18"},"_buckets":{"deposit":"f5aab8ed-9ad1-4540-a247-5144c26f0c84"},"_deposit":{"id":"2003706","pid":{"type":"depid","value":"2003706","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"立体音響を用いたアクションゲームにおけるスピーカー聴とヘッドフォン聴の差異","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"立体音響を用いたアクションゲームにおけるスピーカー聴とヘッドフォン聴の差異","subitem_title_language":"ja"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2025-08-18","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学メディア学部"},{"subitem_text_value":"東京工科大学メディア学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2003706/files/IPSJ-EC2025060.pdf","label":"IPSJ-EC2025060.pdf"},"date":[{"dateType":"Available","dateValue":"2025-08-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2025060.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5a3cafd6-d702-4f62-b147-754c59fe7fd8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"才川,智正"}]},{"creatorNames":[{"creatorName":"伊藤,彰教"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,7.1.4ch スピーカーとヘッドフォンという再生環境の違いがアクションゲーム内における移動する音像の知覚におよぼす影響について実験を行った.爆弾落下音を用いたシーンをUnity 上で作成し,Height チャンネルから下方へ音像を移動させ,主観評価とゲームスコアを収集した.統計的な有意差は得られなかったものの,高さ知覚においては7.1.4ch 環境の方がやや高い傾向が見られた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, we conducted an experiment to investigate the effects of differences in playback environments between 7.1.4-channel speakers and headphones on the perception of moving sound images in action games. The experimental stimuli were scenes created in Unity using the sound of a falling bomb. The sound image was moved downward from the height channel. Subjective evaluations and game scores were collected. Although no statistically significant differences were found, a slight tendency toward higher height perception was observed in the 7.1.4ch environment."}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"358","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2025論文集"}],"bibliographicPageStart":"356","bibliographicIssueDates":{"bibliographicIssueDate":"2025-08-18","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2025"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":2003706,"updated":"2025-08-18T05:28:40.828887+00:00","links":{}}