{"created":"2025-08-18T04:52:15.020328+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02003647","sets":["6164:6165:7308:1755491683974"]},"path":["1755491683974"],"owner":"11","recid":"2003647","title":["漫才カラオケ:未経験者でも漫才を演じることを可能にする漫才実演支援システム"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-08-18"},"_buckets":{"deposit":"d5d2e42b-553d-4350-b426-7b7116717bb5"},"_deposit":{"id":"2003647","pid":{"type":"depid","value":"2003647","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"漫才カラオケ:未経験者でも漫才を演じることを可能にする漫才実演支援システム","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"漫才カラオケ:未経験者でも漫才を演じることを可能にする漫才実演支援システム","subitem_title_language":"ja"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2025-08-18","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"名古屋大学大学院工学研究科"},{"subitem_text_value":"名古屋大学大学院工学研究科"},{"subitem_text_value":"名古屋大学大学院工学研究科"},{"subitem_text_value":"名古屋大学大学院工学研究科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2003647/files/IPSJ-EC2025001.pdf","label":"IPSJ-EC2025001.pdf"},"date":[{"dateType":"Available","dateValue":"2025-08-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2025001.pdf","filesize":[{"value":"3.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"deaf9984-a64b-4386-9ef1-cb3c95160ec4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小松,駿太"}]},{"creatorNames":[{"creatorName":"窪田,智徳"}]},{"creatorNames":[{"creatorName":"佐藤,理史"}]},{"creatorNames":[{"creatorName":"小川,浩平"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"漫才には鑑賞だけでなく,実演して笑いを取る楽しさもあるが,人が漫才を演じることは難しい.本研究では,漫才のネタの台詞や演じ方(間・抑揚・動作など)をカラオケのように視覚的に提示して,2 人組の漫才実演をリアルタイムに支援する漫才カラオケを提案する.これにより,ユーザは楽しく漫才を演じられ,聴衆もその漫才を見て楽しめる体験の創出を目指す.プロトタイピングとユーザスタディを通じて,ユーザが負担なく楽しみながら,聴衆にとっても楽しめる漫才を実演できるインタフェースを開発した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"9","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2025論文集"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-08-18","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2025"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":2003647,"updated":"2025-08-18T05:28:51.198203+00:00","links":{}}