{"links":{},"id":2003519,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02003519","sets":["6164:6165:7338:1754614000739"]},"path":["1754614000739"],"owner":"11","recid":"2003519","title":["コンピュータサイエンス教育発,ゲーム開発者人材育成経由,ダイバーシティ行き"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-08-12"},"_buckets":{"deposit":"88ee0ce2-4c7d-463a-8da4-9cea8e169e42"},"_deposit":{"id":"2003519","pid":{"type":"depid","value":"2003519","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"コンピュータサイエンス教育発,ゲーム開発者人材育成経由,ダイバーシティ行き","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータサイエンス教育発,ゲーム開発者人材育成経由,ダイバーシティ行き","subitem_title_language":"ja"},{"subitem_title":"From Computer Scince Eduation to Game Development to Diversity","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームジャム,ダイバーシティ,学校教育,参加型デザイン","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2025-08-12","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"安田女子大学/IGDA日本"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Yasuda Women's University / IGDA Japan","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2003519/files/IPSJ-SSS2025044.pdf","label":"IPSJ-SSS2025044.pdf"},"date":[{"dateType":"Available","dateValue":"2025-08-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SSS2025044.pdf","filesize":[{"value":"339.0 KB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b38c15e1-2c69-4142-a3be-4e85a5900751","displaytype":"detail","licensefree":"Copyright (c) 2025 by the Information Processing Society of Japan","licensetype":"license_note"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山根, 信二"}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shinji R Yamane","creatorNameLang":"en"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"学校教育の壁を越えて,教師,子供たち,そして学校外の専門家とが,協同で開発プロジェクトに取り組む場をつくることは可能だろうか.本発表では,およそ 10 年間にわたるゲームジャム(きわめて短期間でのゲーム開発イベント)の国内事例を通して,ゲームジャムを通じた学びの場づくりについて紹介する.そして今後の課題として,ダイバーシティ推進について述べる.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"244","bibliographic_titles":[{"bibliographic_title":"情報教育シンポジウム2025論文集"}],"bibliographicPageStart":"239","bibliographicIssueDates":{"bibliographicIssueDate":"2025-08-12","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2025"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-08-08T05:04:38.643893+00:00","updated":"2025-08-08T05:55:21.405731+00:00"}