{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02003518","sets":["6164:6165:7338:1754614000739"]},"path":["1754614000739"],"owner":"11","recid":"2003518","title":["ペアピクトグラミングの提案"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-08-12"},"_buckets":{"deposit":"80d2419b-ba37-4726-a0a7-a1c6fc56fea5"},"_deposit":{"id":"2003518","pid":{"type":"depid","value":"2003518","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ペアピクトグラミングの提案","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ペアピクトグラミングの提案","subitem_title_language":"ja"},{"subitem_title":"A Proposal of Pair Pictogramming","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ピクトグラミング,ペアプログラミング,生成 AI","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2025-08-12","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"青山学院大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Aoyama Gakuin University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2003518/files/IPSJ-SSS2025043.pdf","label":"IPSJ-SSS2025043.pdf"},"date":[{"dateType":"Available","dateValue":"2025-08-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SSS2025043.pdf","filesize":[{"value":"934.8 KB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"306af107-c930-4fda-a802-54da5cc0337f","displaytype":"detail","licensefree":"Copyright (c) 2025 by the Information Processing Society of Japan","licensetype":"license_note"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤, 一成"}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kazunari Ito","creatorNameLang":"en"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"授業でペアプログラミングを取り入れようとすると,様々な障壁が存在する.例えば,役割分担の不均衡,学習者間のスキル差による不満・遠慮,時間配分の難しさなどが挙げられる.ペアワーク自体へのストレスや不快感を感じる学習者も少なくない.そこで生成 AI をペアプログラミングの協働相手とみなして支援する研究が盛んに行われている.本論文では,学習アプリケーションの出力の構成素の一つである人型ピクトグラムとの対話を通じて,学習者と人型ピクトグラムが協働して創作活動をする方式を提案する.また,これを人と人とで行うペアプログラミングに対して「ペアピクトグラミング」と命名する.既存の開発資産に基づいてアプリケーションを試作し,授業実践により評価した.その結果,生成 AI の性能に依存するところも大きいと推測されるものの,人型ピクトグラムとの対話を通じたペアピクトグラミングは概ね良好な結果を得た.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"238","bibliographic_titles":[{"bibliographic_title":"情報教育シンポジウム2025論文集"}],"bibliographicPageStart":"233","bibliographicIssueDates":{"bibliographicIssueDate":"2025-08-12","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2025"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"updated":"2025-08-08T05:55:19.921683+00:00","created":"2025-08-08T05:04:34.527528+00:00","id":2003518}