{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02003511","sets":["6164:6165:7338:1754614000739"]},"path":["1754614000739"],"owner":"11","recid":"2003511","title":["過去の自分と戦うタイピングゲームによるプログラミング学習の基礎的支援"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-08-12"},"_buckets":{"deposit":"135e6240-1726-48a8-bc94-7d19b36c39dd"},"_deposit":{"id":"2003511","pid":{"type":"depid","value":"2003511","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"過去の自分と戦うタイピングゲームによるプログラミング学習の基礎的支援","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"過去の自分と戦うタイピングゲームによるプログラミング学習の基礎的支援","subitem_title_language":"ja"},{"subitem_title":"A Typing Game to Compete Against One’s Past Self for Foundational Support in Programming Learning","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"タイピングゲーム, プログラミング学習支援, 自己対戦型, ランキング表","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2025-08-12","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"情報経営イノベーション専門職大学"},{"subitem_text_value":"千葉工業大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Professional University of Information and Management for Innovation","subitem_text_language":"en"},{"subitem_text_value":"Chiba Institute of Technology","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2003511/files/IPSJ-SSS2025036.pdf","label":"IPSJ-SSS2025036.pdf"},"date":[{"dateType":"Available","dateValue":"2025-08-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SSS2025036.pdf","filesize":[{"value":"659.9 KB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d41f9c92-d94e-4fa4-8919-2ca06b74477d","displaytype":"detail","licensefree":"Copyright (c) 2025 by the Information Processing Society of Japan","licensetype":"license_note"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中田, 豊久"}]},{"creatorNames":[{"creatorName":"三浦, 元喜"}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Toyohisa Nakada","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Motoki Miura","creatorNameLang":"en"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,プログラミング学習におけるタイピング練習の心理的障壁を軽減するため,過去の自己記録と競争できる機能を備えたタイピングゲームを開発・導入した.従来のランキング機能に加え,自己の過去プレイをリアルタイムに重ねて表示する「自己対戦」機能を実装し,さらに未経験者が取り組みやすいよう日本語タイピングゲームも併設した.2025年6月に実施したタイピング大会のアンケート結果から,これらの機能がタイピング意欲の向上に寄与することが示された.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"201","bibliographic_titles":[{"bibliographic_title":"情報教育シンポジウム2025論文集"}],"bibliographicPageStart":"197","bibliographicIssueDates":{"bibliographicIssueDate":"2025-08-12","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2025"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"updated":"2025-08-08T05:55:05.791146+00:00","created":"2025-08-08T05:04:19.566448+00:00","id":2003511}