{"created":"2025-06-03T05:37:04.750200+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02002513","sets":["1164:3027:11889:1748927959410"]},"path":["1748927959410"],"owner":"80578","recid":"2002513","title":["撮影行為をトリガーとする物語鑑賞アプリケーションにおけるユーザの回遊行動の分析"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-06-11"},"_buckets":{"deposit":"0e401912-0da3-489f-a842-2918abdd9d5a"},"_deposit":{"id":"2002513","pid":{"type":"depid","value":"2002513","revision_id":0},"owners":[80578],"status":"published","created_by":80578},"item_title":"撮影行為をトリガーとする物語鑑賞アプリケーションにおけるユーザの回遊行動の分析","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"撮影行為をトリガーとする物語鑑賞アプリケーションにおけるユーザの回遊行動の分析","subitem_title_language":"ja"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"EC","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-06-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学"},{"subitem_text_value":"関西大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2002513/files/IPSJ-HCI25213028.pdf","label":"IPSJ-HCI25213028.pdf"},"date":[{"dateType":"Available","dateValue":"2027-06-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI25213028.pdf","filesize":[{"value":"5.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"88c49e71-2603-4923-b85c-237e9ce0946c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"徳丸,晴天"}]},{"creatorNames":[{"creatorName":"松下,光範"}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究の目的は,物語鑑賞を通じて地域スポットへの関心を高め,訪問者の回遊行動を促進することである.これまでに,物語と現実の「場所の接点」を活用した街歩き型アプリケーションが提案されていたが,スポットへの関与が表層的にとどまり,離脱率が高いという課題があった.この課題を解決するため,本研究では撮影行為を通じた「行為の接点」を導入し,物語進行とユーザの能動的行為を結びつける新たな体験設計を試みた.本稿では,離脱率について従来手法との比較を行うとともに,提案手法を用いたアプリケーションのログから,ユーザの回遊傾向やアプリの使用パターンについて分析した.その結果,離脱率の改善が確認され,撮影行為の導入がユーザの自発的な行動や計画的な回遊を促すことが示唆された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-06-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"28","bibliographicVolumeNumber":"2025-HCI-213"}]},"relation_version_is_last":true,"weko_creator_id":"80578"},"links":{},"id":2002513,"updated":"2025-06-04T08:09:37.678120+00:00"}