{"links":{},"id":2001653,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02001653","sets":["1:11818:11825"]},"path":["11825"],"owner":"13","recid":"2001653","title":["ぺた語義:プログラミング体験ゲーム「アルゴロジック」の新機能 -新しいステージに向けて-"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-03-15"},"_buckets":{"deposit":"e66a31d9-6750-4421-b0bb-2a1e5366b470"},"_deposit":{"id":"2001653","pid":{"type":"depid","value":"2001653","revision_id":0},"owner":"13","owners":[13],"status":"published","created_by":13},"item_title":"ぺた語義:プログラミング体験ゲーム「アルゴロジック」の新機能 -新しいステージに向けて-","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ぺた語義:プログラミング体験ゲーム「アルゴロジック」の新機能 -新しいステージに向けて-","subitem_title_language":"ja"},{"subitem_title":"\"Peta-gogy\" for Future : The New Function of ALGO-LOGIC - Towards the New Stage -","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"教育コーナー","subitem_subject_scheme":"Other"}]},"item_type_id":"30","publish_date":"2025-03-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2001653/files/IPSJ-MGN660405.pdf","label":"IPSJ-MGN660405.pdf"},"date":[{"dateType":"Available","dateValue":"2025-03-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN660405.pdf","filesize":[{"value":"2.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"45fe8705-b56a-4003-954f-6845dceedb69","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_30_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大山,裕"}]}]},"item_30_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"OHYAMA, Yutaka","creatorNameLang":"en"}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_30_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_30_publisher_14":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"item_30_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"プログラミング体験ゲーム「アルゴロジック」は,プログラミングをするための考え方(プログラミング的思考)の習得に役立つ課題解決型ゲームソフトである.アルゴロジックには,ユーザレベルごとの問題数が十分でないなどの内在する課題があった.そこで,自分で問題を作ることができるアルゴロジック問題作成ソフト「アルゴロジックEX」をリリースした.アルゴロジックEXは, ①生徒のレベルに合わせた問題の作成,②テストや宿題用の新作問題の作成,③誤手順や次善手順をもとにした正解手順や最善手順への改良,④授業やクラブ活動の場でのオリジナル問題作成,などの使用シーンを想定している.","subitem_description_type":"Other"}]},"item_30_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"169","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"166","bibliographicIssueDates":{"bibliographicIssueDate":"2025-03-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"66"}]},"relation_version_is_last":true,"item_30_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/0002001653","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"13"},"created":"2025-03-10T02:13:44.422930+00:00","updated":"2025-03-10T02:13:51.412629+00:00"}