{"links":{},"id":2001383,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02001383","sets":["1164:5336:1740986350941:1740986405050"]},"path":["1740986405050"],"owner":"80578","recid":"2001383","title":["静電気による気配を利用したエンタテインメントシステムの開発"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-03-10"},"_buckets":{"deposit":"9780d608-3c49-45ab-bf20-471c0a2ee29f"},"_deposit":{"id":"2001383","pid":{"type":"depid","value":"2001383","revision_id":0},"owners":[80578],"status":"published","created_by":80578},"item_title":"静電気による気配を利用したエンタテインメントシステムの開発","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"静電気による気配を利用したエンタテインメントシステムの開発","subitem_title_language":"ja"},{"subitem_title":"Development of An Entertainment System That Utilizes Presence Caused by Static Electricity","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム設計・行動変容","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京電機大学"},{"subitem_text_value":"東京電機大学"},{"subitem_text_value":"東京電機大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Denki University","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Denki University","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Denki University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2001383/files/IPSJ-EC25075028.pdf","label":"IPSJ-EC25075028.pdf"},"date":[{"dateType":"Available","dateValue":"2027-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC25075028.pdf","filesize":[{"value":"897.6 KB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b0bbd263-8e8a-49f8-aea7-499a4df50ff2","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤,和之丞"}]},{"creatorNames":[{"creatorName":"雪野,莉恩"}]},{"creatorNames":[{"creatorName":"松浦,昭洋"}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Wanosuke Ito","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Rion Yukino","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Akihiro Matsuura","creatorNameLang":"en"}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,不可視であるが主に体毛を通じて触覚により体感可能な静電気の感知と除去という行為のもつエンタテインメント性に着目し,前腕の周りの360°全方位に静電気を提示可能な静電気提示装置を製作した.さらに,ユーザに静電気の提示場所を知らせない条件下で,自身の身体で静電気を感知してその位置を特定し,除去する操作を行う仮想空間の映像表現を含む対話的なエンタテインメントシステムを開発した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, focusing on the entertainment value of the activity of sensing and removing static electricity, which is invisible but can be detected through body hair, we developed a static electricity presentation device that can present static electricity in all 360 degrees around the forearm. Furthermore, we developed an interactive entertainment system that includes a visual representation of a virtual space in which the user senses static electricity with one's body, identifies its location, and removes it, without being informed its location.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"3","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"28","bibliographicVolumeNumber":"2025-EC-75"}]},"relation_version_is_last":true,"weko_creator_id":"80578"},"created":"2025-03-04T04:45:34.404169+00:00","updated":"2025-03-04T04:45:38.995617+00:00"}