{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:02001380","sets":["1164:5336:1740986350941:1740986405050"]},"path":["1740986405050"],"owner":"80578","recid":"2001380","title":["Finalize Fantasy: ゲームを継続させながら機能の制限を段階的に適用することによって終了を促すシステムの検討"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-03-10"},"_buckets":{"deposit":"97b12f68-147e-4487-b542-f03a6a070622"},"_deposit":{"id":"2001380","pid":{"type":"depid","value":"2001380","revision_id":0},"owners":[80578],"status":"published","created_by":80578},"item_title":"Finalize Fantasy: ゲームを継続させながら機能の制限を段階的に適用することによって終了を促すシステムの検討","author_link":[],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Finalize Fantasy: ゲームを継続させながら機能の制限を段階的に適用することによって終了を促すシステムの検討","subitem_title_language":"ja"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム設計・行動変容","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tsuda University","subitem_text_language":"en"},{"subitem_text_value":"Tsuda University","subitem_text_language":"en"},{"subitem_text_value":"Tsuda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/2001380/files/IPSJ-EC25075025.pdf","label":"IPSJ-EC25075025.pdf"},"date":[{"dateType":"Available","dateValue":"2027-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC25075025.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"7d9f71b4-a01e-404a-8718-4395e5bbee95","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊平,瑛美"}]},{"creatorNames":[{"creatorName":"大森,千楓"}]},{"creatorNames":[{"creatorName":"栗原,一貴"}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"時間的制約などにより不本意にゲームを終了する際に,多くのプレイヤは未練やフラストレーションを感じることがあり,それがゲームプレイ全体の満足度を低下させる一因となっている.本研究では,ゲームを終了するストレスを軽減することができるシステム「Finalize Fantasy」を提案する.Finalize Fantasyは,Nintendo Switchに接続されたゲームコントローラの操作を段階的に制限することで,ゲーム終了時のプレイヤのストレスを軽減することを目的としている.Finalize Fantasyは,プレイヤがシステム起動時に設定したプレイ時間に基づいて,以下の機能が動作する.まず,頻繁に使用されたボタンを3つ特定し,その中からランダムまたはユーザ選択により1つのボタンを使用不可に設定する.この操作制限は,プレイ時間終了まで一定間隔で繰り返される.また,設定したプレイ時間を過ぎると,ゲームを強制終了する.評価実験では,13名を対象に,他者による強制終了方法とFinalize Fantasyを用いた終了方法を比較し,評価アンケートを実施した.評価実験の結果,Finalize Fantasyはゲームを終了するストレスを軽減するシステムとして有用であることが示された.最後に,より幅広いプレイヤがFinalize Fantasyを活用することに繋がるように,今後の発展について論ずる.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"25","bibliographicVolumeNumber":"2025-EC-75"}]},"relation_version_is_last":true,"weko_creator_id":"80578"},"updated":"2025-03-04T04:45:31.290080+00:00","created":"2025-03-04T04:45:27.447158+00:00","id":2001380}