{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00020002","sets":["1164:1165:1213:1214"]},"path":["1214"],"owner":"1","recid":"20002","title":["仮想スタジオのためのデジタル素材のオーサリングと検索"],"pubdate":{"attribute_name":"公開日","attribute_value":"1997-07-14"},"_buckets":{"deposit":"1e39dfcb-8460-4ef3-a358-e51ba89135c5"},"_deposit":{"id":"20002","pid":{"type":"depid","value":"20002","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"仮想スタジオのためのデジタル素材のオーサリングと検索","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"仮想スタジオのためのデジタル素材のオーサリングと検索"},{"subitem_title":"Authoring and Retrieval of Digital Assets for Virtual Studio Systems","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"1997-07-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神戸大学大学院自然科学研究科情報知能工学専攻"},{"subitem_text_value":"神戸大学大学院自然科学研究科情報知能工学専攻"},{"subitem_text_value":"通信・放送機構神戸リサーチセンター"},{"subitem_text_value":"神戸大学大学院自然科学研究科情報メディア科学専攻"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Division of Computer and Systems Engineering, Graduate School of Science and Technology, Kobe University","subitem_text_language":"en"},{"subitem_text_value":"Division of Computer and Systems Engineering, Graduate School of Science and Technology, Kobe University","subitem_text_language":"en"},{"subitem_text_value":"Telecommunications Advancement Organization of Japan, Kobe Research Center","subitem_text_language":"en"},{"subitem_text_value":"Division of Media and Computer Sciences, Graduate School of Science and Technology, Kobe University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/20002/files/IPSJ-DBS97113013.pdf"},"date":[{"dateType":"Available","dateValue":"1999-07-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DBS97113013.pdf","filesize":[{"value":"511.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"13"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"81db0841-28ac-4d6e-a11b-7ac28e7be85f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 1997 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"澤, 扶美"},{"creatorName":"河内, 美樹"},{"creatorName":"木俵, 豊"},{"creatorName":"田中, 克己"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Fumi, Sawa","creatorNameLang":"en"},{"creatorName":"Miki, Kawauchi","creatorNameLang":"en"},{"creatorName":"Yutaka, Kidawara","creatorNameLang":"en"},{"creatorName":"Katsumi, Tanaka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10112482","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では、コンピュータによる映像製作という広い意味での仮想スタジオのオーサリングのためのデジタル素材のデータベース化を行うための記述や検索の方法を提案する。デジタル素材とは仮想スタジオの大道具や小道具、仮想キャラクタのモーションデータといったものである。更にこれらをインターネット上で利用するために必要である版権管理法を提案する。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we propose a method of authoring and retrieving digital assets for creating digital video images by \"virtual studio systems\". By \"digital assets\", we mean the objects such as \"chairs\" and \"screens\" used for the stage, and motion data for \"virtual characters\" used in the \"virtual studio\". We then proceed further to propose a method for copyright protection for these digital assets considering their use on the internet.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"82","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告データベースシステム(DBS)"}],"bibliographicPageStart":"77","bibliographicIssueDates":{"bibliographicIssueDate":"1997-07-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"64(1997-DBS-113)","bibliographicVolumeNumber":"1997"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":20002,"updated":"2025-01-22T21:56:03.295450+00:00","links":{},"created":"2025-01-18T22:52:18.919107+00:00"}