{"updated":"2025-01-19T21:29:07.954232+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00199988","sets":["6164:6165:6210:9955"]},"path":["9955"],"owner":"44499","recid":"199988","title":["ゲームプレイ特徴のクラスタリングによるローグライクゲームの動的難易度調整"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-11-01"},"_buckets":{"deposit":"7a4d154e-b38c-4449-ba09-4a0a24230bd8"},"_deposit":{"id":"199988","pid":{"type":"depid","value":"199988","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームプレイ特徴のクラスタリングによるローグライクゲームの動的難易度調整","author_link":["485561","485564","485563","485562"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームプレイ特徴のクラスタリングによるローグライクゲームの動的難易度調整"},{"subitem_title":"Dynamic difficulty adjustment in roguelike game using clustering of gameplay features","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2019-11-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"公立はこだて未来大学大学院システム情報科学研究科"},{"subitem_text_value":"公立はこだて未来大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of System Information Science, Future University Hakodate","subitem_text_language":"en"},{"subitem_text_value":"Future University Hakodate","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/199988/files/IPSJ-GPWS2019025.pdf","label":"IPSJ-GPWS2019025.pdf"},"date":[{"dateType":"Available","dateValue":"2019-11-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2019025.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"86bcab68-2af9-4d3e-ace6-8cb0ffff50d2","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"阿保, 達也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松原, 仁"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tatsuya, Abo","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hitoshi, Matsubara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"コンピュータゲーム開発において、レベルデザイン、つまり難易度の調整は非常に重要なフェーズであるとともに、手間がかかりそれ自体が難しい。本研究では、ローグライクゲームのプレイ特徴を抽出、クラスタリングすることで、その結果を動的難易度調整に適用し、プレイ内容に応じて実際に難易度を動的に調整することを目的とする。","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In computer game development, level design, that is, adjustment of the difficulty level, is a very important phase, and takes time and effort itself. The purpose of this research is to extract and cluster the play characteristics of roguelike games, apply the results to dynamic difficulty adjustment, and adjust the difficulty dynamically according to the play contents.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"160","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2019論文集"}],"bibliographicPageStart":"155","bibliographicIssueDates":{"bibliographicIssueDate":"2019-11-01","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2019"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:03:42.537652+00:00","id":199988,"links":{}}