{"updated":"2025-01-19T21:43:57.442044+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00199429","sets":["6164:6165:7308:9903"]},"path":["9903"],"owner":"44499","recid":"199429","title":["人間の可動域の制約を考慮したVR音楽ゲームの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-09-13"},"_buckets":{"deposit":"ca3e6734-bafc-463b-967e-3e6583965789"},"_deposit":{"id":"199429","pid":{"type":"depid","value":"199429","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"人間の可動域の制約を考慮したVR音楽ゲームの提案","author_link":["482546","482547"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"人間の可動域の制約を考慮したVR音楽ゲームの提案"}]},"item_type_id":"18","publish_date":"2019-09-13","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学"},{"subitem_text_value":"慶應義塾大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/199429/files/IPSJ-EC2019036.pdf","label":"IPSJ-EC2019036.pdf"},"date":[{"dateType":"Available","dateValue":"2019-09-13"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2019036.pdf","filesize":[{"value":"8.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fd205891-c41e-4fca-b951-a3d120d7a3c4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"住友, 聡馬"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉浦, 裕太"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VRを利用したエンタテインメントとして音楽ゲームがある.これは健康増進の目的としても期待されている.現状のVR音楽ゲームではシステム側がユーザに特定の動作を要求するので,その要求された動作が困難なユーザにとっては不向きである.そこで本研究では人間の可動域に着目し,ゲーム性の変化無しにユーザ個人の腕の可動域に合った譜面を提供するVR音楽ゲームを開発した.譜面配置のインタフェースを球面にし,その半径や中心位置,使用範囲をカスタマイズできるようにすることで,腕の可動域を考慮した動作を要求する譜面を提供する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"192","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2019論文集"}],"bibliographicPageStart":"188","bibliographicIssueDates":{"bibliographicIssueDate":"2019-09-13","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2019"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:03:20.719512+00:00","id":199429,"links":{}}