@techreport{oai:ipsj.ixsq.nii.ac.jp:00198747,
 author = {松尾, 政輝 and 三浦, 貴大 and 藪, 謙一郎 and 片桐, 淳 and 坂尻, 正次 and 大西, 淳児 and 蔵田, 武志 and 伊福部, 達 and Masaki, Matsuo and Takahiro, Miura and Ken-ichiro, Yabu and Atsushi, Katagiri and Masatsugu, Sakajiri and Junji, Onishi and Takeshi, Kurata and Tohru, Ifukube},
 issue = {15},
 month = {Aug},
 note = {筆者らはこれまでに,画面情報をヘッドホンと点図ディスプレイで代行提示し,晴眼者と視覚障害者がともにプレイできる,インクルーシブなコンピュータゲームを開発してきた.その過程で,高いリアルタイム性が要求されるアクションゲームでは,点図ディスプレイの触察とコントローラの操作との両立が困難であることが課題となっていた.本研究では,コントローラの操作を妨げない代行提示方法の開発と提案を目的とし,触覚提示機能付きゲーム用コントローラ TactCon を新たに導入し,さらに,種々の音声提示方法を考案して,アクションゲーム内へ実装した.本発表では,TactCon の概要とゲーム内における代行提示方法の実例について述べる.本ゲームは約 2 ヶ月の展示イベント内で,多くの晴眼者 ・視覚障害者の双方に楽しんでいただいたので,その際に寄せられた反響や評価についても報告する., We have developed an inclusive computer game that can be played by sighted and visually impaired people by presenting screen information as headphones and a tactile display instead. In the game process of the action game requiring high real-time property, players faced the difficulty in simultaneous usage of a tactile display and a game controller. In this research, our purpose is to propose and develop an alternative tactile presentation method that does not interfere with the players' operation of the controller. Particularly, we developed the tactile game controller (TactCon) that is a game controller whose shoulder parts are tactile displays. Then, we introduced the TactCon to our inclusive action game: various sound presentation methods were devised and implemented in the action game. As a result, many sighted, as well as visually impaired people, enjoyed the game in a museum event for about two months. We will report on the response and subjective evaluation received by the sighted and blind players at that time.},
 title = {リアルタイム多感覚提示を行うインクルーシブアクションゲーム:触覚提示付きゲームコントローラ(TactCon)を導入したゲームの開発と利用時の評価},
 year = {2019}
}