{"id":198093,"updated":"2025-01-19T22:06:26.525256+00:00","links":{},"created":"2025-01-19T01:02:27.224635+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00198093","sets":["1164:5305:9738:9858"]},"path":["9858"],"owner":"44499","recid":"198093","title":["Otrioの2人ゲームにおける先手必勝な盤面についての調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-07-12"},"_buckets":{"deposit":"2b5fa933-f1e9-400a-9113-040d2ecdf330"},"_deposit":{"id":"198093","pid":{"type":"depid","value":"198093","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Otrioの2人ゲームにおける先手必勝な盤面についての調査","author_link":["476397","476398"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Otrioの2人ゲームにおける先手必勝な盤面についての調査"}]},"item_type_id":"4","publish_date":"2019-07-12","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"高知工科大学"},{"subitem_text_value":"高知工科大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/198093/files/IPSJ-GI19042005.pdf","label":"IPSJ-GI19042005.pdf"},"date":[{"dateType":"Available","dateValue":"2021-07-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI19042005.pdf","filesize":[{"value":"944.8 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"90ae7324-b632-4525-a527-54af2811da26","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"寺村, 舞童華"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松崎, 公紀"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"Otrioとは,2~4人で行うボードゲームである.3×3マスの盤面上に大・中・小のコマを置いていく.この時,コマはそれぞれ各大きさで3個ずつ持っており,各マスに1個ずつ置いていく.次のいずれかの条件を満たせば勝利となる.1.同じマスに同色の大中小のリングを置く.2.縦横斜めいずれかの直線上に大中小の順に同色のリングを置く.3.縦横斜めいずれかの直線上に同じ大きさの同色のリングを置く.本研究では,2人ゲームで先手の初手に対する判定を行い先手必勝となる盤面を見つけることを目的とする.Otrioのルールを実装したプログラムで先手勝ちまたは後手勝ちを判定し,予め数手分コマを置いた状態から解析を行う.コマを置いたときの利点の評価値を設定し,その評価値が最も高いものを選択しコマを置いていく.調査の結果,先手が盤面の中央にコマを置いた場合先手必勝になることが分かった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-07-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2019-GI-42"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}