{"updated":"2025-01-19T22:27:40.010953+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00197323","sets":["6504:9795:9797"]},"path":["9797"],"owner":"6748","recid":"197323","title":["チャットアプリ上でのトークゲームの支援ボットの設計と仮実装"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-02-28"},"_buckets":{"deposit":"7a0219c3-cb58-4e78-886b-c3f7b5da1cb5"},"_deposit":{"id":"197323","pid":{"type":"depid","value":"197323","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"チャットアプリ上でのトークゲームの支援ボットの設計と仮実装","author_link":["473196","473197"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"チャットアプリ上でのトークゲームの支援ボットの設計と仮実装"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2019-02-28","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/197323/files/IPSJ-Z81-5ZF-04.pdf","label":"IPSJ-Z81-5ZF-04.pdf"},"date":[{"dateType":"Available","dateValue":"2019-05-28"}],"format":"application/pdf","filename":"IPSJ-Z81-5ZF-04.pdf","filesize":[{"value":"523.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"52f1825a-eeac-49b0-a223-2a2cbb2b07be","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"村山, 弘明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"富永, 浩之"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,議論や評決のシミュレーションとして,トークゲームが注目を集めている.本研究では,「語彙大富豪」を題材として,チャットアプリ上での運営ツールを開発している.このゲームは,プレイヤが選んだ単語を手札とした,トランプの「大富豪」のようなゲームである.単語の強弱は,手番のプレイヤの理由説明の後,プレイヤ間の協議と多数決で決定する.運営ツールでは,オープンなオンライン上で,トークゲームがプレイできる環境を目指す.そのため,初心者を対象とした打手支援や,悪意のあるプレイヤの排除が必要不可欠である.本論では,オンラインでゲームを運営するのに必要な機能を紹介する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"576","bibliographic_titles":[{"bibliographic_title":"第81回全国大会講演論文集"}],"bibliographicPageStart":"575","bibliographicIssueDates":{"bibliographicIssueDate":"2019-02-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2019"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T01:01:47.424240+00:00","id":197323,"links":{}}