{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00197313","sets":["6504:9795:9797"]},"path":["9797"],"owner":"6748","recid":"197313","title":["家庭学習を対象としたゲーミフィケーションのための学習実績管理システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-02-28"},"_buckets":{"deposit":"8fe8f199-daa0-4997-ae95-79c6d197c0d8"},"_deposit":{"id":"197313","pid":{"type":"depid","value":"197313","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"家庭学習を対象としたゲーミフィケーションのための学習実績管理システム","author_link":["473168","473166","473169","473167"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"家庭学習を対象としたゲーミフィケーションのための学習実績管理システム"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2019-02-28","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"帝京大"},{"subitem_text_value":"帝京大"},{"subitem_text_value":"帝京大"},{"subitem_text_value":"茨城県立高萩清松高"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/197313/files/IPSJ-Z81-4ZF-01.pdf","label":"IPSJ-Z81-4ZF-01.pdf"},"date":[{"dateType":"Available","dateValue":"2019-05-28"}],"format":"application/pdf","filename":"IPSJ-Z81-4ZF-01.pdf","filesize":[{"value":"325.2 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"35d2260f-2db8-46be-919d-7a266758e36e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"林, 欣"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡辺, 博芳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高井, 久美子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"志賀, 栄文"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":" 総合学科高校の選択科目において生徒の自主学習を促進するために工程表を用いた学習管理を実践してきた.2018年度の授業で学習日数を可視化したゲーミフィケーションを導入し,生徒の自主学習への動機付けのためにゲーミフィケーションが有効である可能性を見出した.本研究では,先に述べた授業を想定して学習時間と学習したページ数を可視化したゲーミフィケーションのための学習実績管理システムを開発した.次年度の高等学校における利用に向けて,開発したシステムの試用実験を行った.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"554","bibliographic_titles":[{"bibliographic_title":"第81回全国大会講演論文集"}],"bibliographicPageStart":"553","bibliographicIssueDates":{"bibliographicIssueDate":"2019-02-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2019"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"updated":"2025-01-19T22:27:22.131915+00:00","created":"2025-01-19T01:01:46.875332+00:00","id":197313}