{"updated":"2025-01-19T22:30:51.960538+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00197079","sets":["6504:9795:9815"]},"path":["9815"],"owner":"6748","recid":"197079","title":["ディープラーニングを用いたバレーボールの動作認識の検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-02-28"},"_buckets":{"deposit":"3b093aad-4105-4cfd-8486-19830bed1cde"},"_deposit":{"id":"197079","pid":{"type":"depid","value":"197079","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"ディープラーニングを用いたバレーボールの動作認識の検討","author_link":["472420","472421","472418","472422","472417","472419"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ディープラーニングを用いたバレーボールの動作認識の検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ネットワーク","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2019-02-28","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"鳥羽商船高専"},{"subitem_text_value":"鳥羽商船高専"},{"subitem_text_value":"鳥羽商船高専"},{"subitem_text_value":"鳥羽商船高専"},{"subitem_text_value":"鳥羽商船高専"},{"subitem_text_value":"鳥羽商船高専"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/197079/files/IPSJ-Z81-4W-07.pdf","label":"IPSJ-Z81-4W-07.pdf"},"date":[{"dateType":"Available","dateValue":"2019-05-28"}],"format":"application/pdf","filename":"IPSJ-Z81-4W-07.pdf","filesize":[{"value":"2.1 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"3447aea1-b38f-454a-bea9-dccf94d6b136","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中川, 樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"樋口, 好彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大野, 拓摩"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"重永, 貴博"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中井, 一文"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"江崎, 修央"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,スポーツにおけるITの活用が注目されており,試合分析や指導に用いられている.バレーボール競技においては,狭いコート上で選手が位置を移動しながらボールを追い,各ポジションの役割をこなす.各選手の動作の質や速さ,移動量などは今後の試合展開に大きく寄与する. 本研究では,試合動画からトスやレシーブ,スパイクなど選手の動作を検出し,指導や試合分析に活用する.バレーボール競技の試合動画を,選手の動作を学習させたモデルにかけ,検出する実験を行った.動画からの選手位置・動作の検出にはディープラーニングの物体検出アルゴリズムのひとつであるYOLOを用いた. 結果として,選手の位置と動作を検出することができた.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"152","bibliographic_titles":[{"bibliographic_title":"第81回全国大会講演論文集"}],"bibliographicPageStart":"151","bibliographicIssueDates":{"bibliographicIssueDate":"2019-02-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2019"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T01:01:33.851033+00:00","id":197079,"links":{}}