{"updated":"2025-01-19T23:09:28.607276+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00195319","sets":["1164:3027:9664:9760"]},"path":["9760"],"owner":"44499","recid":"195319","title":["VRを用いた筋力トレーニングにおけるプロテウス効果"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-03-11"},"_buckets":{"deposit":"bfc4e3b5-63c8-41d0-831a-6548183284dc"},"_deposit":{"id":"195319","pid":{"type":"depid","value":"195319","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VRを用いた筋力トレーニングにおけるプロテウス効果","author_link":["464696","464699","464697","464694","464698","464695","464693","464700"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VRを用いた筋力トレーニングにおけるプロテウス効果"},{"subitem_title":"Proteus Effect on Strength Training","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"VR,エージェント","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2019-03-11","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"青山学院大学理工学部情報テクノロジー学科"},{"subitem_text_value":"青山学院大学理工学部情報テクノロジー学科"},{"subitem_text_value":"青山学院大学理工学部情報テクノロジー学科"},{"subitem_text_value":"青山学院大学理工学部情報テクノロジー学科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Integrated Information Technology, College of Science and Engineering, Aoyama Gakuin University","subitem_text_language":"en"},{"subitem_text_value":"Department of Integrated Information Technology, College of Science and Engineering, Aoyama Gakuin University","subitem_text_language":"en"},{"subitem_text_value":"Department of Integrated Information Technology, College of Science and Engineering, Aoyama Gakuin University","subitem_text_language":"en"},{"subitem_text_value":"Department of Integrated Information Technology, College of Science and Engineering, Aoyama Gakuin University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/195319/files/IPSJ-HCI19182002.pdf","label":"IPSJ-HCI19182002.pdf"},"date":[{"dateType":"Available","dateValue":"2021-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI19182002.pdf","filesize":[{"value":"1.1 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Ishikawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yusei, Kaseno","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yasunao, Takano","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hiroshi, Sakuta","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,フィットネスクラブやジムの利用者の増加にともなって,筋力トレーニングに注目が集まっている.さらに,IT 分野の急速な発展により,筋力トレーニングに IT 技術を取り入れるための様々な試みがなされている.そのような背景のもと,本研究は,マーカー型モーションキャプチャによって取得したユーザの動作を,VR ゴーグル内にアバタとして再現し,VR ゴーグルを装着した状態で筋力トレーニングした際のプロテウス効果について調査した.プロテウス効果は,仮想空間内のアバタの外観が,ユーザの心理的 ・ 身体的に影響するという現象である.今回は,男女 16 名の被験者を対象に筋肉量の異なる外観の二種類のアバタを用いて,筋力トレーニング時の疲労度に与える影響を調査した.主観的な疲労度をアンケートにより集計した結果,被験者を男性に限定すると,筋肉質のアバタを映した場合には疲労度が軽減されるということが分かった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2019-HCI-182"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:00:15.350198+00:00","id":195319,"links":{}}