{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00195012","sets":["1164:8666:9742:9743"]},"path":["9743"],"owner":"44499","recid":"195012","title":["Kinect v2を用いた視覚障碍者向けサイクリングゲームシステムの開発(第2報)-ゲームコンテンツの改良と評価-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-03-01"},"_buckets":{"deposit":"ab880ab7-8e7b-45da-97d7-ef096a60a777"},"_deposit":{"id":"195012","pid":{"type":"depid","value":"195012","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Kinect v2を用いた視覚障碍者向けサイクリングゲームシステムの開発(第2報)-ゲームコンテンツの改良と評価-","author_link":["463232","463233","463231","463234"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Kinect v2を用いた視覚障碍者向けサイクリングゲームシステムの開発(第2報)-ゲームコンテンツの改良と評価-"},{"subitem_title":"Development of a tracking sound game system for exercise support of visually impaired using Kinect v2 (II) —Game improvement and evaluation—","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"視覚障害支援(ゲーム、移動)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2019-03-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"芝浦工業大学"},{"subitem_text_value":"芝浦工業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Shibaura Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Shibaura Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/195012/files/IPSJ-AAC19009011.pdf","label":"IPSJ-AAC19009011.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-AAC19009011.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"52"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"fcfb5366-5e13-4160-a41b-d4eeca01c050","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宮本, 一輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大倉, 典子"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kazuki, Miyamoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Michiko, Ohkura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12752949","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2432-2431","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"視覚障碍者は, スポーツ ・ レクリエーションに対して潜在的なニーズを持っている.しかし,時間や施設の不足などの理由から,視覚障碍者のスポーツ実施頻度は少ない.そこで我々は,「視覚障碍者が楽しく運動できるサイクリングゲーム」 を開発した.前報では,Kinect v2 を用いた新たなシステムを開発し評価を行った.本稿では,前報の結果を踏まえて,ゲームコンテンツの改良と評価を行った結果について報告する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Even though many visually impaired people have a desire to exercise, they often cannot because they don't have enough time or facilities. Based on this background, we developed an exercise support system that the visually impaired can use by themselves at home. In the previous paper, we developed a new system using Kinect v2 and experimentally evaluated the system. In this paper, based on the results of the previous paper, we report the results of improvement and evaluation of game.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告アクセシビリティ(AAC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"2019-AAC-9"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T23:15:05.712603+00:00","created":"2025-01-19T01:00:01.861937+00:00","links":{},"id":195012}