{"links":{},"id":194978,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00194978","sets":["1164:5305:9738:9739"]},"path":["9739"],"owner":"44499","recid":"194978","title":["RoboCupサッカーシミュレーションリーグ2Dにおける守備力の向上"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-03-01"},"_buckets":{"deposit":"b52b1b81-ff25-4ccc-be72-51e358fc8287"},"_deposit":{"id":"194978","pid":{"type":"depid","value":"194978","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"RoboCupサッカーシミュレーションリーグ2Dにおける守備力の向上","author_link":["463051","463052","463053","463050"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"RoboCupサッカーシミュレーションリーグ2Dにおける守備力の向上"}]},"item_type_id":"4","publish_date":"2019-03-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"芝浦工業大学"},{"subitem_text_value":"芝浦工業大学"},{"subitem_text_value":"芝浦工業大学"},{"subitem_text_value":"芝浦工業大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/194978/files/IPSJ-GI19041017.pdf","label":"IPSJ-GI19041017.pdf"},"date":[{"dateType":"Available","dateValue":"2021-03-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI19041017.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"bc2676b9-6825-4810-a3cb-a7927526c894","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"入倉, 雅春"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"五十嵐, 治一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山岸, 準"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山岸, 拓海"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"RoboCupサッカーシミュレーションリーグ2Dにおいて、サンプルプログラムのagent2dが提供されているが、守備時における戦術が十分とは言い難い。本研究ではagent2dに対して、相手プレイヤに対する守備行動(プレス・マーク)の追加と、相手プレイヤに対応する自チーム守備プレイヤの割当アルゴリズムの追加、相手ボール保持者の行動予測によるレシーバ推定の追加を行った。本手法を実装したagent2dと元のagent2dで試合を行った結果、元のagent2d同士の試合と比べ、勝率が52.4%から87.8%へと上昇し、失点数が2.00から1.09へと抑えられた。","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"17","bibliographicVolumeNumber":"2019-GI-41"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:59:59.925307+00:00","updated":"2025-01-19T23:15:50.788569+00:00"}