{"id":194972,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00194972","sets":["1164:5305:9738:9739"]},"path":["9739"],"owner":"44499","recid":"194972","title":["条件の変更にロバストなデジタルカーリングの改良"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-03-01"},"_buckets":{"deposit":"7314a0cb-601a-4cdb-adf0-a149ea8d7132"},"_deposit":{"id":"194972","pid":{"type":"depid","value":"194972","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"条件の変更にロバストなデジタルカーリングの改良","author_link":["463029","463027","463030","463028"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"条件の変更にロバストなデジタルカーリングの改良"},{"subitem_title":"Improvements to Digital Curling System","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2019-03-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"電気通信大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"The University of Electro-Communications","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/194972/files/IPSJ-GI19041011.pdf","label":"IPSJ-GI19041011.pdf"},"date":[{"dateType":"Available","dateValue":"2021-03-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI19041011.pdf","filesize":[{"value":"1.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"bbc7a05b-3976-4cdb-ae4e-177a874c99cd","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森, 健太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 毅志"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kentaro, Mori","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takeshi, Ito","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"「デジタルカーリング」は,カーリングのゲームをコンピュータ上で再現したシステムである.このシステムがカーリングAI研究の発展に大きく寄与したが,実環境の状況の要素やルールの変更への対応が困難であることなどの問題点も指摘されていた.本研究では,これらの問題に対処するためにシステム全体を再構築し,ルール変更に柔軟に対応できるシステムの構築を行った.また,プレイヤ毎の技量差を導入することで,より現実に近いカーリングを表現できるようにした.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"\"Digital curling\" is a system that plays Curling's games on a computer. Although this system greatly contributed to the development of curling AI research, problems such as difficulty in dealing with changes in elements and conditions of the real environment situation were also pointed out. In this research, in order to solve these problems, we reconstructed the whole system and realized a system which can respond flexibly to rule change. In addition, we realized more realistic curling by expressing skill difference for each player.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"2019-GI-41"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T23:15:59.040088+00:00","created":"2025-01-19T00:59:59.578957+00:00","links":{}}