{"updated":"2025-01-19T23:16:11.486800+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00194963","sets":["1164:5305:9738:9739"]},"path":["9739"],"owner":"44499","recid":"194963","title":["HMDを用いた古典的ゲームの画面拡大による印象調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2019-03-01"},"_buckets":{"deposit":"d6eb7dbd-4870-4b74-95de-287462bf0e60"},"_deposit":{"id":"194963","pid":{"type":"depid","value":"194963","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"HMDを用いた古典的ゲームの画面拡大による印象調査","author_link":["462998","462996","462995","462997"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"HMDを用いた古典的ゲームの画面拡大による印象調査"},{"subitem_title":"Impression study by screen enlargement of classical game using HMD","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2019-03-01","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"松江工業高等専門学校"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Technology, Matsue College","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/194963/files/IPSJ-GI19041002.pdf","label":"IPSJ-GI19041002.pdf"},"date":[{"dateType":"Available","dateValue":"2021-03-01"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI19041002.pdf","filesize":[{"value":"845.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5d7ea136-cccf-4aa9-8455-e12feb039c96","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2019 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野津, 双葉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"橋本, 剛"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Futaba, Notsu","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tsuyoshi, Hashimoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,ヘッドマウントディスプレイ(以下HMD)を用いるコンテンツの普及が進んでいる.現在,HMDを用いた施設や番組など広く認知が進んでいるが,個人レベルでの普及はまだ浸透しておらず,ゲーム業界でもHMDの高コスト問題が挙げられている.そこで,開発コストの低い古典的2Dゲームに着目し,HMDを用いて360度視点のゲームに変更する研究を行ったところ,画面を拡大させて視界を制限することで面白くなることが明らかになった.視界の外を見るために頭を動かす必要性を生み出したことが面白さを増加させる要因の1つであると予測したが,どのような要素がどのような面白さにつながるかなど,まだ詳しい仕組みは明らかになっていない.本研究では,画面拡大に着目し,HMDゲームのより細かな要因について古典ゲーム「マッピー」を用いて調査を行った.これにより,2DゲームのHMDゲームリメイクなどにおいて,画面拡大の比率によってどのような印象を与えるか,指標を提案する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Although HMD(head mounted display) has been widespread in recent years, high development cost is problem. Therefore, focusing on classic 2D games with low development cost and research to change them to games using HMD, it became clear that enlarging the screen and restricting the view make them more interesting than the original games. It predicted that creating a necessity to move the head to see outside the sight was one of the factors that increased fun, but It is not still clear the mechanism with what kind of element is interesting and what kind of fun it is. In this research, focusing on screen enlargement, they investigated more detailed factors of HMD game using classic game \"Mappy\". Indications on what kind of impression will be given is proposed by the ratio of screen enlargement in HMD game remake of 2D game.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2019-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2019-GI-41"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:59:59.065366+00:00","id":194963,"links":{}}