{"updated":"2025-01-19T23:57:31.719934+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192908","sets":["1164:5336:9442:9648"]},"path":["9648"],"owner":"44499","recid":"192908","title":["偶然の遊びにおけるインタラクションの楽しさ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-12-14"},"_buckets":{"deposit":"68ba19ed-4094-4a24-8978-fce2fc07db5d"},"_deposit":{"id":"192908","pid":{"type":"depid","value":"192908","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"偶然の遊びにおけるインタラクションの楽しさ","author_link":["451349"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"偶然の遊びにおけるインタラクションの楽しさ"}]},"item_type_id":"4","publish_date":"2018-12-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192908/files/IPSJ-EC18050018.pdf","label":"IPSJ-EC18050018.pdf"},"date":[{"dateType":"Available","dateValue":"2020-12-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC18050018.pdf","filesize":[{"value":"761.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1bd26792-a9a0-4988-915d-f6ab273348c8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ギャンブルなどの偶然の遊びにおいて客観的確率よりも成功確率を過大評価してしまう制御幻想という現象が知られているが,多くの遊戯者が制御幻想を楽しんでいることが観察される.本稿では制御幻想を起こす要因としてのインタラクションに注目し,偶然の遊びにおけるインタラクションの楽しさの効果について議論する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"3","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2018-12-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"18","bibliographicVolumeNumber":"2018-EC-50"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:58:35.203073+00:00","id":192908,"links":{}}