{"updated":"2025-01-20T00:07:03.467900+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192513","sets":["1164:4842:9398:9612"]},"path":["9612"],"owner":"44499","recid":"192513","title":["日常の活動を題材とした小学生向けプログラミング的思考育成ツールの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-11-24"},"_buckets":{"deposit":"054aa650-e8a2-4dfa-9fee-16e774b619af"},"_deposit":{"id":"192513","pid":{"type":"depid","value":"192513","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"日常の活動を題材とした小学生向けプログラミング的思考育成ツールの開発","author_link":["449373","449374","449375","449372"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"日常の活動を題材とした小学生向けプログラミング的思考育成ツールの開発"},{"subitem_title":"Development of programming thinking training tool for elementary school students based on daily activities","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"学生セッション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2018-11-24","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大学大学院図書館情報メディア研究科"},{"subitem_text_value":"筑波大学図書館情報メディア系"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate school of Library, Information and Media Studies, University of Tsukuba","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Library, Information and Media Science, University of Tsukuba","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192513/files/IPSJ-CE18147009.pdf","label":"IPSJ-CE18147009.pdf"},"date":[{"dateType":"Available","dateValue":"2020-11-24"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE18147009.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9e241751-bff6-423c-8c0d-1222a58b75c4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"内田, 早紀子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松村, 敦"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Sakiko, Uchida","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Atsushi, Matsumura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8930","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"2020 年度から小学校でプログラミング教育が必修化される.暗記型のプログラミング教育では,小学生がプログラミング的思考を習得することは困難とされている.そこで,小学生にとって身近な日常の活動を題材としたプログラミング的思考育成ツールを開発した.小学校 2 校で利用実験と評価を行ったところ,プログラミング的思考の向上の効果が異なった.これは,プログラミング的思考の評価方法の違いが大きく影響している可能性がある.また,ファシリテーターの教え方に差があったため統制された評価になっていないことも一因と考えられる.アンケートでは,参加者の約 8 割の子供から楽しく学習でき,ツールは使いやすかったと回答があり,本ツールは小学生が利用するのに適している事がわかったが,約 3 割が難しいと感じていた.子供たちの理解に合わせた動きや事象と問題のレベルの設定については,再度検討する余地がある.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2018-11-24","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2018-CE-147"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:58:13.193969+00:00","id":192513,"links":{}}