{"updated":"2025-01-20T00:12:05.208795+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192357","sets":["581:9322:9333"]},"path":["9333"],"owner":"44499","recid":"192357","title":["トランプにおける最適なシャッフルの組合せ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-11-15"},"_buckets":{"deposit":"c693750c-c413-40c8-8343-8f7416ac9217"},"_deposit":{"id":"192357","pid":{"type":"depid","value":"192357","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"トランプにおける最適なシャッフルの組合せ","author_link":["448378","448379","448381","448380"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"トランプにおける最適なシャッフルの組合せ"},{"subitem_title":"The Optimal Combination of Shuffles in Playing Cards","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:ゲームプログラミング(推薦論文)] トランプ,シャッフル,組合せ,カードゲーム,カットオフ現象","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2018-11-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"愛知県立大学大学院情報科学研究科"},{"subitem_text_value":"愛知県立大学情報科学部情報科学科"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Information Science and Technology, Aichi Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Department of Information Science and Technology, Faculty of Information Science and Technology, Aichi Prefectural University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192357/files/IPSJ-JNL5911014.pdf","label":"IPSJ-JNL5911014.pdf"},"date":[{"dateType":"Available","dateValue":"2020-11-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL5911014.pdf","filesize":[{"value":"2.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8715fdfa-dbc9-4d98-8607-5dbfce30f043","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井手, 広康"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"奥田, 隆史"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hiroyasu, Ide","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takashi, Okuda","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"トランプ,かるた,花札などに代表されるカードゲームでは,1回のゲームごとにデッキ(1組のカードの山)をシャッフルすることが一般的である.シャッフルにはヒンズー・シャッフル,リフル・シャッフル,ディール・シャッフルなどの手法が存在し,複数のシャッフルを組み合わせて使用することも多い.しかしシャッフルに関する研究はこれまで十分に行われておらず,最適なシャッフルの組合せについて明らかとなっていない.そこで本研究では,トランプを想定して複数のシャッフルを組み合わせてシミュレーションを行い,シャッフル結果から最適なシャッフルの組合せについて分析する.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"There are various kinds of card games, such as playing cards, karuta, and hanafuda. In these card games, it is common to shuffle a deck (a mountain of cards) for each game. In addition, there are various kinds of shuffle methods, such as hindu shuffle, riffle shuffle, and deal shuffle, we often use multiple shuffles in combination. However, research on shuffling has not been done sufficiently so far, and it is not clear about an optimum combination of shuffles. Therefore, in this research, we simulated by combining multiple shuffles assuming playing cards, and analyzed an optimal combination of shuffles.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2062","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"2054","bibliographicIssueDates":{"bibliographicIssueDate":"2018-11-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"59"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:58:04.500909+00:00","id":192357,"links":{}}