{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192131","sets":["6164:6165:6462:9599"]},"path":["9599"],"owner":"44499","recid":"192131","title":["小学校高学年を対象としたSNS教育ゲームの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-10-15"},"_buckets":{"deposit":"14525b20-d86c-4f67-ac4f-429b8dd14b40"},"_deposit":{"id":"192131","pid":{"type":"depid","value":"192131","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"小学校高学年を対象としたSNS教育ゲームの開発","author_link":["446698","446697","446703","446700","446702","446701","446704","446699"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"小学校高学年を対象としたSNS教育ゲームの開発"},{"subitem_title":"Development of an Educational Game on SNS for Higher Grades of Elementary School","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"情報モラル,ゲーミフィケーション,夏休み,学習指導要領","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2018-10-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"},{"subitem_text_value":"工学院大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kogakuin University","subitem_text_language":"en"},{"subitem_text_value":"Kogakuin University","subitem_text_language":"en"},{"subitem_text_value":"Kogakuin University","subitem_text_language":"en"},{"subitem_text_value":"Kogakuin University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192131/files/IPSJCSS2018036.pdf","label":"IPSJCSS2018036.pdf"},"date":[{"dateType":"Available","dateValue":"2020-10-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJCSS2018036.pdf","filesize":[{"value":"585.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"30"},{"tax":["include_tax"],"price":"0","billingrole":"46"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8e242b69-4b05-4afc-b420-e2b4aa5dc087","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"藤川, 真樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"叶, 稜也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 愛里"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"安部, 芳絵"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Masaki, Fujikawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ryoya, Kanou","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Airi, Itoh","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yoshie, Abe","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_18_relation_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_select":"NCID","subitem_relation_type_id_text":"ISSN 1882-0840"}}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"スマートフォンを使って SNS を利用する小学校高学年の割合が増加している.SNS 利用時には情報モラルが必要であることから,文部科学省は学習指導要領を通して情報モラル教育を推進している.一方,教育現場では情報モラル教育にかける時間が十分ではなく,同要領のコンセプト (主体的・対話的で深い学び) が満たされているとは言いにくい.本論文では,教員の負荷軽減を図り,実践的かつ 「主体的・対話的で深い学び」 を実現するために SNS 教育ゲームを開発し,これを夏休みの宿題とすることを提案する.当該ゲームは小学校高学年の特徴,既存教育ゲームの特長と課題を踏まえつつ上記コンセプトを満たすように設計した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"264","bibliographic_titles":[{"bibliographic_title":"コンピュータセキュリティシンポジウム2018論文集"}],"bibliographicPageStart":"257","bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":192131,"updated":"2025-01-20T00:17:35.726749+00:00","links":{},"created":"2025-01-19T00:57:53.418983+00:00"}