{"id":192075,"updated":"2025-01-20T00:18:45.039723+00:00","links":{},"created":"2025-01-19T00:57:50.309554+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192075","sets":["6164:6165:6210:9595"]},"path":["9595"],"owner":"44499","recid":"192075","title":["Playing Games with the Job-Level Computation System"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-11-05"},"_buckets":{"deposit":"b8354e91-2f85-466a-a05a-2e2e50f88263"},"_deposit":{"id":"192075","pid":{"type":"depid","value":"192075","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Playing Games with the Job-Level Computation System","author_link":["445358","445357","445361","445362","445360","445363","445359","445364"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Playing Games with the Job-Level Computation System"},{"subitem_title":"Playing Games with the Job-Level Computation System","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"Computer games","subitem_subject_scheme":"Other"},{"subitem_subject":"Job-level computing","subitem_subject_scheme":"Other"},{"subitem_subject":"Distributed computing","subitem_subject_scheme":"Other"},{"subitem_subject":"Connect6","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2018-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"National Chiao Tung University"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Chiao Tung University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192075/files/IPSJ-GPWS2018030.pdf","label":"IPSJ-GPWS2018030.pdf"},"date":[{"dateType":"Available","dateValue":"2018-11-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2018030.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"be47312b-a6dd-4d4a-8d98-54ba872f54d9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chung-Chin, Shih"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ting, han Wei"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Zheng-Yuan, Lee"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"I-Chen, Wu"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chung-Chin, Shih","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ting, han Wei","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Zheng-Yuan, Lee","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"I-Chen, Wu","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"198","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2018論文集"}],"bibliographicPageStart":"192","bibliographicIssueDates":{"bibliographicIssueDate":"2018-11-09","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}