Item type |
Symposium(1) |
公開日 |
2018-11-05 |
タイトル |
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タイトル |
Playing Games with the Job-Level Computation System |
タイトル |
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言語 |
en |
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タイトル |
Playing Games with the Job-Level Computation System |
言語 |
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言語 |
eng |
キーワード |
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主題Scheme |
Other |
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主題 |
Computer games |
キーワード |
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主題Scheme |
Other |
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主題 |
Job-level computing |
キーワード |
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主題Scheme |
Other |
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主題 |
Distributed computing |
キーワード |
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主題Scheme |
Other |
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主題 |
Connect6 |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_5794 |
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資源タイプ |
conference paper |
著者所属 |
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National Chiao Tung University |
著者所属(英) |
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en |
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National Chiao Tung University |
著者名 |
Chung-Chin, Shih
Ting, han Wei
Zheng-Yuan, Lee
I-Chen, Wu
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著者名(英) |
Chung-Chin, Shih
Ting, han Wei
Zheng-Yuan, Lee
I-Chen, Wu
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論文抄録 |
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内容記述タイプ |
Other |
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内容記述 |
This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database. |
論文抄録(英) |
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内容記述タイプ |
Other |
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内容記述 |
This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database. |
書誌情報 |
ゲームプログラミングワークショップ2018論文集
巻 2018,
p. 192-198,
発行日 2018-11-09
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出版者 |
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言語 |
ja |
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出版者 |
情報処理学会 |