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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2018

Playing Games with the Job-Level Computation System

https://ipsj.ixsq.nii.ac.jp/records/192075
https://ipsj.ixsq.nii.ac.jp/records/192075
3640e838-8c69-4efc-9a08-59a0b2fa9d2e
名前 / ファイル ライセンス アクション
IPSJ-GPWS2018030.pdf IPSJ-GPWS2018030.pdf (1.1 MB)
Copyright (c) 2018 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2018-11-05
タイトル
タイトル Playing Games with the Job-Level Computation System
タイトル
言語 en
タイトル Playing Games with the Job-Level Computation System
言語
言語 eng
キーワード
主題Scheme Other
主題 Computer games
キーワード
主題Scheme Other
主題 Job-level computing
キーワード
主題Scheme Other
主題 Distributed computing
キーワード
主題Scheme Other
主題 Connect6
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
National Chiao Tung University
著者所属(英)
en
National Chiao Tung University
著者名 Chung-Chin, Shih

× Chung-Chin, Shih

Chung-Chin, Shih

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Ting, han Wei

× Ting, han Wei

Ting, han Wei

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Zheng-Yuan, Lee

× Zheng-Yuan, Lee

Zheng-Yuan, Lee

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I-Chen, Wu

× I-Chen, Wu

I-Chen, Wu

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著者名(英) Chung-Chin, Shih

× Chung-Chin, Shih

en Chung-Chin, Shih

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Ting, han Wei

× Ting, han Wei

en Ting, han Wei

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Zheng-Yuan, Lee

× Zheng-Yuan, Lee

en Zheng-Yuan, Lee

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I-Chen, Wu

× I-Chen, Wu

en I-Chen, Wu

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論文抄録
内容記述タイプ Other
内容記述 This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database.
論文抄録(英)
内容記述タイプ Other
内容記述 This paper describes how the job-level computation system is used as a game playing agent, with a 90% win rate for Connect6 tournaments on the website Little Golem between the years 2009 to 2018. In addition, we also construct a win/loss database as an add-on to the existing job-level computation system. This database helps save precious computing resource when encountering previously solved game positions. In the experiments, a benchmark of 32 Connect6 openings is used. The results show that there are about 94.2% and 96.5% of the jobs can be conserved in JL-PNS and JL-UCT respectively for the benchmark when applying the win/loss database. Moreover, we discuss the issues about Graph Interaction Problem and how we generate hash keys of win/loss database.
書誌情報 ゲームプログラミングワークショップ2018論文集

巻 2018, p. 192-198, 発行日 2018-11-09
出版者
言語 ja
出版者 情報処理学会
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