{"updated":"2025-01-20T00:19:12.515207+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00192055","sets":["6164:6165:6210:9595"]},"path":["9595"],"owner":"44499","recid":"192055","title":["コンピュータ将棋における定跡生成法の一提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-11-05"},"_buckets":{"deposit":"da0e3a3c-aae3-4d06-9c5e-1a37939759c3"},"_deposit":{"id":"192055","pid":{"type":"depid","value":"192055","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"コンピュータ将棋における定跡生成法の一提案","author_link":["445269","445270"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータ将棋における定跡生成法の一提案"},{"subitem_title":"コンピュータ将棋における定跡生成法の一提案","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータ将棋","subitem_subject_scheme":"Other"},{"subitem_subject":"機械学習","subitem_subject_scheme":"Other"},{"subitem_subject":"定跡生成","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2018-11-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山県立大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/192055/files/IPSJ-GPWS2018010.pdf","label":"IPSJ-GPWS2018010.pdf"},"date":[{"dateType":"Available","dateValue":"2018-11-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2018010.pdf","filesize":[{"value":"937.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6410ed52-fa83-4ac7-a48e-8cac2e603d1a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"芝, 世弐"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Seiji, Shiba","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究はコンピュータ将棋における序盤定跡の自動生成を行おうとするものである.具体的な実装を行いその効果のほどを確認した後,公的な大会である電王トーナメント及び世界コンピュータ将棋選手権において有効性を示した.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this research, we propose a method to effectively make opening books on computer shogi. After conducting concrete implementation and confirming its effect, we showed effectiveness in the public convention, the Den-O Tournament and the World Computer Shogi Championship.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"63","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2018論文集"}],"bibliographicPageStart":"60","bibliographicIssueDates":{"bibliographicIssueDate":"2018-11-09","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T00:57:49.195580+00:00","id":192055,"links":{}}