{"updated":"2025-01-20T00:55:12.613406+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00191194","sets":["6164:6165:7308:9549"]},"path":["9549"],"owner":"11","recid":"191194","title":["演者の手の動きを取り入れたライブコーディングによる映像表現の試み"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-09-06"},"_buckets":{"deposit":"b8fae84b-0c59-4f21-a48f-c1439e9c6d27"},"_deposit":{"id":"191194","pid":{"type":"depid","value":"191194","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"演者の手の動きを取り入れたライブコーディングによる映像表現の試み","author_link":["439538","439537","439539"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"演者の手の動きを取り入れたライブコーディングによる映像表現の試み"},{"subitem_title":"Approach for Visual Expression in Live Coding Using Performer's Hands Movement","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2018-09-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"情報科学芸術大学院大学"},{"subitem_text_value":"情報科学芸術大学院大学"},{"subitem_text_value":"情報科学芸術大学院大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/191194/files/IPSJ-EC2018059.pdf","label":"IPSJ-EC2018059.pdf"},"date":[{"dateType":"Available","dateValue":"2018-09-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2018059.pdf","filesize":[{"value":"13.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"189220aa-5977-4995-b26a-422282687c0b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中田, 航平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"平林, 真実"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小林, 孝浩"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ライブコーディングは音楽表現に用いられることが一般的だが、近年映像表現に用いられることが増えている。現状のライブコーディングによって提示されるものは操作される画面の情報のみであり、演者自身の動きまでは提示されない。本稿では、LeapMotionを用いて演者の手の動きを取得し演出に取り入れたライブコーディングによる映像表現を試みた。本稿で試験的に行ったパフォーマンスの映像構成と演出では、演者の手の動きとの関連をすぐに認識するまでには至らず、手を表現するオブジェクトの多様化を始めとした表現の工夫等、今後の改善が望まれる。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"236","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2018論文集"}],"bibliographicPageStart":"234","bibliographicIssueDates":{"bibliographicIssueDate":"2018-09-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:57:06.218600+00:00","id":191194,"links":{}}