{"created":"2025-01-19T00:57:05.227713+00:00","updated":"2025-01-20T00:54:47.234235+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00191176","sets":["6164:6165:7308:9549"]},"path":["9549"],"owner":"11","recid":"191176","title":["Ball in Bowl: ボウルの中でボールを転がすそこはかとないコンテンツ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-09-06"},"_buckets":{"deposit":"1b493066-3a78-4fee-9143-af61b0705a97"},"_deposit":{"id":"191176","pid":{"type":"depid","value":"191176","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"Ball in Bowl: ボウルの中でボールを転がすそこはかとないコンテンツ","author_link":["439487","439488"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Ball in Bowl: ボウルの中でボールを転がすそこはかとないコンテンツ"},{"subitem_title":"Ball in Bowl: Somehow Comfortable Content Rolling Ball in Bowl","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2018-09-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"関西学院大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/191176/files/IPSJ-EC2018041.pdf","label":"IPSJ-EC2018041.pdf"},"date":[{"dateType":"Available","dateValue":"2018-09-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2018041.pdf","filesize":[{"value":"312.8 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"4f27aa48-0682-4bd4-8fed-44e2e635a1ff","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"渡邊, 桃吾"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片寄, 晴弘"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年, 無限プチプチやハンドスピナーなど, 手持ち無沙汰な時に気軽に遊べるおもちゃが流行している. これらのおもちゃには, 触覚的気持ちよさに限らない, 無心になれる心地よさがある. 本発表では, このようなおもちゃが持つ「そこはかとない」エンタテイメント性がもたらされる要因を考察した上で, Entertainment design assetの事例として「そこはかとない」エンタテイメント性を持ったコンテンツを提案する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"172","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2018論文集"}],"bibliographicPageStart":"170","bibliographicIssueDates":{"bibliographicIssueDate":"2018-09-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":191176,"links":{}}