{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00191162","sets":["6164:6165:7308:9549"]},"path":["9549"],"owner":"11","recid":"191162","title":["大学生の利用促進を目的とした図書館を題材としたゲーム型SNSの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-09-06"},"_buckets":{"deposit":"445309a8-9dc7-4f1b-9523-c93a885a470e"},"_deposit":{"id":"191162","pid":{"type":"depid","value":"191162","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"大学生の利用促進を目的とした図書館を題材としたゲーム型SNSの開発","author_link":["439440","439438","439442","439441","439439"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"大学生の利用促進を目的とした図書館を題材としたゲーム型SNSの開発"},{"subitem_title":"Development of Social Networking Service using game system to promote the use of university library","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2018-09-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"常磐大学"},{"subitem_text_value":"常磐短期大学"},{"subitem_text_value":"常磐大学"},{"subitem_text_value":"常磐大学"},{"subitem_text_value":"横浜国立大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/191162/files/IPSJ-EC2018027.pdf","label":"IPSJ-EC2018027.pdf"},"date":[{"dateType":"Available","dateValue":"2018-09-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2018027.pdf","filesize":[{"value":"476.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b1eb58eb-0595-4a95-a608-43989f4d29c3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"寺島, 哲平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"名城, 邦孝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"関, 敦央"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宮﨑, 雅幸"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"石田, 喜美"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本報告では,大学生が大学図書館に興味を持つことを目的として開発したスマートフォン向けアプリケーションについて報告する.本アプリは大学図書館を題材にして,人と人がつながることを目的としたゲーム型SNSである.本アプリの利用者は,大学生活で起こる様々なトラブルを大学図書館にある資料やサービス等を用いて解決するためのアイデアを投稿したり,他人が投稿したアイデアを見て評価することを楽しむ.今回は,このアプリを体験できる形で展示する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"118","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2018論文集"}],"bibliographicPageStart":"117","bibliographicIssueDates":{"bibliographicIssueDate":"2018-09-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":191162,"updated":"2025-01-20T00:54:26.759016+00:00","links":{},"created":"2025-01-19T00:57:04.463536+00:00"}