{"updated":"2025-01-20T00:54:02.747299+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00191147","sets":["6164:6165:7308:9549"]},"path":["9549"],"owner":"11","recid":"191147","title":["エンタテインメントコンピューティング研究における価値基準の枠組みの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-09-06"},"_buckets":{"deposit":"61d3cbd2-33be-4329-ab7d-dba74d5b0c7c"},"_deposit":{"id":"191147","pid":{"type":"depid","value":"191147","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"エンタテインメントコンピューティング研究における価値基準の枠組みの提案","author_link":["439398"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"エンタテインメントコンピューティング研究における価値基準の枠組みの提案"}]},"item_type_id":"18","publish_date":"2018-09-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/191147/files/IPSJ-EC2018012.pdf","label":"IPSJ-EC2018012.pdf"},"date":[{"dateType":"Available","dateValue":"2018-09-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2018012.pdf","filesize":[{"value":"586.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0a06c67b-7cf7-4b37-b04d-97eb58e1cc0c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"エンタテインメントコンピューティング(EC)研究における問題点の一つに評価がある。提案手法が面白かったかどうかをアンケート調査するタイプの評価実験が多く見受けられるが、単に面白かったというだけでは再利用可能な知見としては不十分である。また、エンタテインメントは必ずしも万人受けする必要はないのでこのような評価手法はそぐわない。この問題に対し、本稿ではエンタテインメントの定義の明確化を試み、EC分野における価値基準の枠組みを提案する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"64","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2018論文集"}],"bibliographicPageStart":"57","bibliographicIssueDates":{"bibliographicIssueDate":"2018-09-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:57:03.492698+00:00","id":191147,"links":{}}