{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00191146","sets":["6164:6165:7308:9549"]},"path":["9549"],"owner":"11","recid":"191146","title":["偶然の遊びにおける主観的確率とエンタテインメント性との関係の調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-09-06"},"_buckets":{"deposit":"4a3e65ce-407c-491f-b39e-20042efc6a4f"},"_deposit":{"id":"191146","pid":{"type":"depid","value":"191146","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"偶然の遊びにおける主観的確率とエンタテインメント性との関係の調査","author_link":["439396","439395","439394","439397"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"偶然の遊びにおける主観的確率とエンタテインメント性との関係の調査"}]},"item_type_id":"18","publish_date":"2018-09-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学大学院"},{"subitem_text_value":"京都産業大学大学院"},{"subitem_text_value":"京都産業大学"},{"subitem_text_value":"京都産業大学大学院"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/191146/files/IPSJ-EC2018011.pdf","label":"IPSJ-EC2018011.pdf"},"date":[{"dateType":"Available","dateValue":"2018-09-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2018011.pdf","filesize":[{"value":"4.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f01377eb-258b-45f8-8124-48c374bba166","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐々木, 菜摘"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"寺井, あかり"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"棟方, 渚"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"偶然は遊びにおいて重要な要素である。コンピュータを利用すると、遊戯者に結果を予感させるような演出(予兆演出)や結果を強調する演出を行ってエンタテインメント性を高めることができる。一方で、偶然の遊びにおける要因とエンタテイメント性の関係について分析した研究はあまり多くを見ない。そこで本研究では、結果の見せ方と予兆演出の効果を実験的に調査し、偶然の遊びにおいて遊戯者が主観的に認識する確率がエンタテインメント性に寄与することを確認した。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"56","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2018論文集"}],"bibliographicPageStart":"47","bibliographicIssueDates":{"bibliographicIssueDate":"2018-09-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"updated":"2025-01-20T00:54:00.856630+00:00","created":"2025-01-19T00:57:03.437334+00:00","links":{},"id":191146}