{"updated":"2025-01-20T01:32:53.282026+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00189624","sets":["1164:4842:9398:9495"]},"path":["9495"],"owner":"11","recid":"189624","title":["ゲームデザインにもとづくクエスト授業支援システムのプロトタイプ開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-06-02"},"_buckets":{"deposit":"aef9865d-4372-4d61-ba80-0ae1332fd4a6"},"_deposit":{"id":"189624","pid":{"type":"depid","value":"189624","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ゲームデザインにもとづくクエスト授業支援システムのプロトタイプ開発","author_link":["432018","432019"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームデザインにもとづくクエスト授業支援システムのプロトタイプ開発"},{"subitem_title":"Development of Quest Based Learning Support System Prototype using Game Design","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2018-06-02","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山理科大学"},{"subitem_text_value":"大黒天物産株式会社"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"OUS","subitem_text_language":"en"},{"subitem_text_value":"Daikokuten Bussan Company","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/189624/files/IPSJ-CE18145003.pdf","label":"IPSJ-CE18145003.pdf"},"date":[{"dateType":"Available","dateValue":"2020-06-02"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE18145003.pdf","filesize":[{"value":"149.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"21f53235-e85e-4945-989f-6ef7bdc05d5e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山根, 信二"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"西田, 雅哉"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8930","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"クエスト授業 (Quest-based Learning) を支援する e ラーニングシステムの試実装と評価を行なった.まず QBL 支援システムの必要性について述べ,次に北米のゲーム産業と大学教育との連携によるクエスト授業の事例について述べる.必要とされる機能を実現するために従来の LMS のモジュールを拡張することで QBL を支援する学習システムを構築した.プロトタイプ評価として,北米の大学におけるゲーム開発 ・ プログラミングの QBL 科目の日本版の教材を開発 ・ 試運用して評価を行なった.ゲームデザインの観点から,クエスト学習支援するマップ機能を新たに考案し開発を行った.最後に e ラーニングとゲームデザインの視点から今後の課題について議論を行う.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper examines the prototype development of Quest-based Learning (QBL) support system. Firstly we overview the past QBL lesson in Japan. Our development approach is to add and customize existing module for Moodle, free learning management system (LMS). To examine the prototype system, we developed the course materials localizing the game development programming course in U.S. college to Japanese environment. From the viewpoint of game design, we developed new map feature to support QBL. Finally, we discuss the future issues from the perspectives of e-learning and game design.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2018-06-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2018-CE-145"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:55:38.592463+00:00","id":189624,"links":{}}