{"created":"2025-01-19T00:55:16.760498+00:00","updated":"2025-01-20T01:44:49.645987+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00189197","sets":["6504:9465:9466"]},"path":["9466"],"owner":"6748","recid":"189197","title":["珠算競技における効果的な練習問題の自動生成法について"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-03-13"},"_buckets":{"deposit":"033caebc-ad81-4fd0-b0e4-826683c5ad86"},"_deposit":{"id":"189197","pid":{"type":"depid","value":"189197","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"珠算競技における効果的な練習問題の自動生成法について","author_link":["429916","429920","429921","429918","429919","429917"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"珠算競技における効果的な練習問題の自動生成法について"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2018-03-13","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早大"},{"subitem_text_value":"早大"},{"subitem_text_value":"早大"},{"subitem_text_value":"早大"},{"subitem_text_value":"早大"},{"subitem_text_value":"早大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/189197/files/IPSJ-Z80-5ZF-01.pdf","label":"IPSJ-Z80-5ZF-01.pdf"},"date":[{"dateType":"Available","dateValue":"2018-05-07"}],"format":"application/pdf","filename":"IPSJ-Z80-5ZF-01.pdf","filesize":[{"value":"290.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"ab23b9a1-b50d-4745-9c4f-ed5e6bcd7ac9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"原子, 弘務"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井上, 一磨"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"諏訪, 貴大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福岡, 省伍"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"村田, 遼"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"須子, 統太"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"珠算競技は解答時間の早さ、並びに正答率の高さを競う競技である。しかし確立された練習方法は存在しない。そのため、従来までの練習は単調なものであり、効果の善し悪しを理解しないまま継続されてきた。そこで本研究では効率の良い練習方法の確立を目的とする。まずはランダムに生成した練習問題の中から間違えた問題や、数字の並び・計算過程において苦手であると感じた問題のデータ化を行った。その元で機械学習法を用いた苦手問題の自動生成法を提案した。提案手法により生成される苦手問題を用いて練習を行い、その効果を検証した。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"898","bibliographic_titles":[{"bibliographic_title":"第80回全国大会講演論文集"}],"bibliographicPageStart":"897","bibliographicIssueDates":{"bibliographicIssueDate":"2018-03-13","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2018"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"id":189197,"links":{}}