{"updated":"2025-01-20T02:28:29.752062+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00186727","sets":["1164:4842:9398:9444"]},"path":["9444"],"owner":"11","recid":"186727","title":["音楽科におけるプログラミング的な協調創作活動の効果-自己肯定感に注目して-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-03-10"},"_buckets":{"deposit":"b2759bbe-53a4-47b1-ad47-647fe2be1bc6"},"_deposit":{"id":"186727","pid":{"type":"depid","value":"186727","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"音楽科におけるプログラミング的な協調創作活動の効果-自己肯定感に注目して-","author_link":["419800","419799"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"音楽科におけるプログラミング的な協調創作活動の効果-自己肯定感に注目して-"},{"subitem_title":"The Effect of Programming-like Collaborative Creative Activity in Music: Focusing on Children’s Self-Esteem","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"一般セッション (1)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2018-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"静岡大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/186727/files/IPSJ-CE18144002.pdf","label":"IPSJ-CE18144002.pdf"},"date":[{"dateType":"Available","dateValue":"2020-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE18144002.pdf","filesize":[{"value":"1.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"a7cb5a49-7cc6-4d6b-9d2b-75bc08ad38fc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"遠山, 紗矢香"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Sayaka, Tohyama","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8930","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では ICT を用いた音楽的な創作活動とプログラミング活動との類似性に着目した.児童が目指すイメージに向かって楽曲を構成していく仮説検証的な過程を,音楽におけるプログラミング的な創作活動として捉えた.本研究の目的は,音楽における協調的な創作活動を設計し,その活動によって子どもたちの自己肯定感がいかに変化するかを検討することであった.児童 20 名に対して,Scratch およびボーカロイド教育版を用いたのべ 3 時間の副旋律を作成するワークショップを実施した.その結果,児童が作成した副旋律は事前よりも事後で向上したものが多かったが,児童の自己肯定感の向上傾向には児童間でちがいが見られた.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This research focused on the similarity between creative activity in music using ICT and programming activity. We defined hypothesis-testing activity for realizing the music to their images as programming-like creative activity in music. The objective of this research was designing programming-like collaborative creative activity in music and assessing the effect of the activity using the scale of self-esteem. We held three-hours workshop for 20 pupils to create the children's own counter-melodies using Scratch and Vocaloid for education. The results showed that the quality of the counter-melodies which created by pupils improved. On the other hand, the improvement of the scores of self-esteem was differed between the children.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2018-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2018-CE-144"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:53:39.509336+00:00","id":186727,"links":{}}