{"updated":"2025-01-20T02:38:10.354912+00:00","links":{},"id":186354,"created":"2025-01-19T00:53:19.102574+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00186354","sets":["1164:3925:9381:9428"]},"path":["9428"],"owner":"11","recid":"186354","title":["安全な秘密情報利用の動機付けを目的とした個人認証のゲーム化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-02-26"},"_buckets":{"deposit":"a1aedee8-8845-4a2b-bbeb-32dce21e0551"},"_deposit":{"id":"186354","pid":{"type":"depid","value":"186354","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"安全な秘密情報利用の動機付けを目的とした個人認証のゲーム化","author_link":["417624","417625","417627","417626"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"安全な秘密情報利用の動機付けを目的とした個人認証のゲーム化"},{"subitem_title":"Attaching Game function to User Authentication encourages Users to use Secure Credential","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2018-02-26","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"電気通信大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"The University of Electro-Communications","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/186354/files/IPSJ-CSEC18080015.pdf","label":"IPSJ-CSEC18080015.pdf"},"date":[{"dateType":"Available","dateValue":"2020-02-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CSEC18080015.pdf","filesize":[{"value":"777.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"30"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d0db1304-523a-442b-8acf-21ea73779467","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2018 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"服部, 夢二"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高田, 哲司"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yumeji, Hattori","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tetsuji, Takada","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11235941","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8655","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"知識照合型個人認証は,「理論的な安全性」 よりも実質的な安全性は低くなると言われている.その原因は,ユーザが 「安全な秘密情報」 を設定せず,また利用しないことにある.この状況に対し,パスワードメータ,セキュリティポリシ,教育,システム生成パスワードの利用などが対策としてあるが,ユーザにその受容が困難なコストを強いるものばかりであり,安全な秘密情報の利用を前向きに考えさせることにはつながっていない.そこで本研究では,そのコストを前向きにとらえられる仕組みを個人認証に付与すればこの問題は改善できると考えた.この仕組みとして,本論文では幅広いユーザ層に対して楽しみを与えることができるゲームを用いることとした.この提案に基づき,携帯端末のパターンロック認証を対象としたプロトタイプシステムを実装し,被験者による評価実験を行った.その結果,安全な秘密情報を設定する動機付けは可能であり,その継続利用についても可能性が示唆される結果となった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータセキュリティ(CSEC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2018-02-26","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"15","bibliographicVolumeNumber":"2018-CSEC-80"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}