{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00183536","sets":["6164:6165:7308:9246"]},"path":["9246"],"owner":"11","recid":"183536","title":["モーションキャプチャ技術を用いた投球ジェスチャ認識手法の開発と評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-09-09"},"_buckets":{"deposit":"6b4b8895-ac8a-495d-a59a-bb96822f027e"},"_deposit":{"id":"183536","pid":{"type":"depid","value":"183536","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"モーションキャプチャ技術を用いた投球ジェスチャ認識手法の開発と評価","author_link":["403146","403149","403147","403148","403150","403143","403145","403144"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"モーションキャプチャ技術を用いた投球ジェスチャ認識手法の開発と評価"},{"subitem_title":"Development and Evaluation of Pitching Gesture Recognition Method Using Motion Capture","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2017-09-09","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"新潟大学"},{"subitem_text_value":"新潟大学"},{"subitem_text_value":"新潟大学"},{"subitem_text_value":"新潟大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Niigata University","subitem_text_language":"en"},{"subitem_text_value":"Niigata University","subitem_text_language":"en"},{"subitem_text_value":"Niigata University","subitem_text_language":"en"},{"subitem_text_value":"Niigata University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/183536/files/IPSJ-EC2017081.pdf","label":"IPSJ-EC2017081.pdf"},"date":[{"dateType":"Available","dateValue":"2017-09-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2017081.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f63ec89e-3158-4ab3-832f-55758a32947e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"福井, 暉斗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"廣沢, 拓也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"橋本, 侑季"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山﨑, 達也"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"AKITO, FUKUI","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"TAKUYA, HIROSAWA","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"YUKI, TAKAHASHI","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"TATSUYA, YAMAZAKI","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"モーションキャプチャ技術を用いて人の投球動作を認識する手法を提案する.提案手法は認識した投球動作から投球方向を推定することで,直感的なジェスチャ入力による方向選択を可能とする.また提案手法を応用して対戦形ゲームを開発し,大学のオープンキャンパスの機会を利用して公開した.これによりゲームを体験した来場者を対象として,提案手法を応用したゲームの操作感についてアンケート調査を実施した.本稿では,提案手法とゲームシステム,アンケート調査から得られた提案手法の評価について報告する.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We propose a method to recognize human pitching motion using motion capture technology. The object of the proposed methodis to analyze the pitching motion in real-time and to estimate the pitching direction from the pitching motion analysis. We havealso developed an opposing-type game based on the proposed method, which was exhibited to the public on university opencampus days. A questionnaire survey was conducted on the developed game system for the experienced persons. In this paper, wereport on the proposed method, the developed game system, and the evaluation results obtained from the questionnaire survey.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"395","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2017論文集"}],"bibliographicPageStart":"394","bibliographicIssueDates":{"bibliographicIssueDate":"2017-09-09","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":183536,"updated":"2025-01-20T03:39:28.670666+00:00","links":{},"created":"2025-01-19T00:51:02.995168+00:00"}