{"updated":"2025-01-20T03:39:25.417582+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00183533","sets":["6164:6165:7308:9246"]},"path":["9246"],"owner":"11","recid":"183533","title":["通り抜けうぉ〜る ー全身動作と触覚フィードバックを組み合わせたエンタテイメントゲームー"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-09-09"},"_buckets":{"deposit":"2b3bc63b-1341-477a-998d-26fb203ae1be"},"_deposit":{"id":"183533","pid":{"type":"depid","value":"183533","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"通り抜けうぉ〜る ー全身動作と触覚フィードバックを組み合わせたエンタテイメントゲームー","author_link":["403119","403120","403122","403130","403126","403131","403125","403128","403117","403116","403118","403127","403129","403123","403124","403121"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"通り抜けうぉ〜る ー全身動作と触覚フィードバックを組み合わせたエンタテイメントゲームー"},{"subitem_title":"Go through the Wall - Entertainment game combining whole-body motion and haptic feedback 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University","subitem_text_language":"en"},{"subitem_text_value":"Tohoku University","subitem_text_language":"en"},{"subitem_text_value":"Tohoku University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/183533/files/IPSJ-EC2017078.pdf","label":"IPSJ-EC2017078.pdf"},"date":[{"dateType":"Available","dateValue":"2017-09-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2017078.pdf","filesize":[{"value":"3.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1ff88074-777b-4097-be2f-8f150d0e9e00","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2017 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"飯塚, 将太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"竹之内, 栄人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"加藤, 佳大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Gu, Wenchao"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉本, 錬"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"永野, 光"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"昆陽, 雅司"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"田所, 諭"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shota, Iizuka","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hideto, Takenouchi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yoshihiro, Kato","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Gu, Wenchao","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ren, Sugimoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hikaru, Nagano","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masashi, Konyo","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Satoshi, Tadokoro","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"我々は,全身動作と触覚フィードバックを組み合わせたエンタテイメントゲームを開発した.本ゲームでは,プレイヤが壁に開いたヒト型の穴と同じポーズをとることで,あらゆる方向から迫り来る壁を通り抜けていく.カラダの姿勢・バランスといった全身動作に加え,壁との衝突感・迫りくる壁の風圧といった触覚フィードバックを取り入れることで,全身を使ったインタラクションを実現している.また,減衰正弦波を触覚フィードバックスーツで提示することで衝突感を再現しており,適当な振幅・減衰率・周波数を定めることでリアリティを向上させた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We developed the entertainment game that combines whole-body motion and haptic feedback.In this game, a wall with a hole approaches the player from three directions, and the player make the corre-sponding posture in order to go through the wall. We realized the whole-body interaction by adopting notonly the whole-body motion such as body posture and balance, but also haptic feedback such as the collisionswith the wall and the wind pressure of the approaching wall.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"387","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2017論文集"}],"bibliographicPageStart":"385","bibliographicIssueDates":{"bibliographicIssueDate":"2017-09-09","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2017"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-19T00:51:02.828432+00:00","id":183533,"links":{}}